The Ultimate Beginner's Guide to 3D Environment Art

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Super excited to announce my new Blender & Unreal Engine course for beginners! Learn how to create your own beautiful worlds using Unreal Engine. Fluffy trees, flowing grass and sweeping landscapes. Only $49. Forever.

Environment art is hard. Like really hard. In this video, Diego is going to give a beginner's guide on how to create beautiful game environments using industry-standard software, like unreal engine, Zbrush, Blender, and 3DS Max.

Follow Diego on his social media for future projects or if you want some personal feedback:
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HUGE thanks to Diego for sharing some of his knowledge with the community! I'd love to have him back on again and talk about some more topics, wouldn't you guys?

StylizedStation
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The “looks like shit man” discord message got me so good 😂😂. That was gold.

beristainbear
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"Looks like shit man"
©myna, 2021

Sarydormi
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Amazing! Thank you for sharing this cool tutorial :))
We need more tutorials like this one - professional and well organized!

brandonjacksoon
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I am new environment art in an unreal engine, I am very good at 3ds max and substance painter.
I loves stylized station always make a breakdown of all amazing thing in 3d art. I learn from this breakdown lots so thanks

monhoobatraa
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This is amazing content, thanks so much!

madhanparthasarathy
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"Hey I made a new unreal scene, hope you like it and give me feedback"
"Looks like shit man"
"thanks"

I can't 😂😂

Golden-uktp
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This is so helpful tysm! I feel like I know details for different steps but not how to put them all together so this overview of your workflow is so useful to me!

cate
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"looks like shit, man."

"thanks."

rofllll

h.d.harris_irl
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curretly learning a lot, now i can make my assets and compose scenes like this, thanks for all the tutorials and courses

Erkille
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@Stylized Station can we get more workflows that involve Blender rather than Maya? I get that they transfer pretty easily as far as information received in both programs (blender being jack of all trades and maya mainly used for retopo and sculpting), but im guessing a lot of people coming to these sites are solo game devs or small and if they are, im going to assume a lot of those creator are thinking like me and saying "2500 dollars a year for Maya is not worth buying when blender is free but a little slower". So it would just be nice to see people with more common workflow rather than Maya every time (although its industry standard). Some may say the same about substance painter but if you buy it off steam its a one time purchase and although it wont upgrade after a year, you still have a fully functioning program. Even a (Painter, Design, B2M) -UE4 workflow would be nice to see.

purcell
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4:57 any source for that? Im pretty sure spot lights are implemented as point lights with a directional attenuation and an angular attenuation, which would mean 1 spot light is actually slightly more expensive to compute than a point light. Remember that even fragments that are not lit by a ligth have to be computed by said light, because it has to check wether it can iluminate them or not.

AlFredo-sxyy
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Great video! And thanks for mentioning useful sources 👍🏼

arinakonashenkova
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Your discord friends give great constructive criticism. Thanks for sharing!

Color-Theory
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thank you so much on the useful tutorial, and i love the little jokes here and there, those were super effective keeping me concentrated! (i have focusing issues...)

lizardltd
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GIANT glitch on my part, I accidentally hit the dislike button, but I quickly fixed it~! Love your stuff, dude~!

kingpen
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Now that the substance suite has become fully integrated into the Adobe eco system with all of the pros and cons ($$$) that brings, do you have any plans to launch a similar course for the new updated Quixel Mixer software? I do want to learn 3D texturing but as a hobbyist I don't want to pay Adobe monthly for the privilege.

paulmckay
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lol the sharing on Discord part is too funny 😂

HellzMajik
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I dont know how to achieve like this huhu😭

marksantiago
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That "looks like shit" killed me xDDD

torytar