Unreal Engine 5 Tutorial - Quest System Part 6: Quest Objectives

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Welcome to the new and improved Quest System Series.

In Part 6 we add quest objectives into our quest logs.

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The most important part was skipped in the beginning. Allways wrap your canvas with a size and a scale box to prevent your UI to look weird if someone plays on a different sized monitor. I'm going to have to redo this later :))

EmeraldStudioSweden
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FOR EVERYONE WITH TEXT THAT EXCEEDS THE LENGTH OF THE VERTICAL BOX!!! - Go to your W_QuestLogEntry_Object widget, click on the TXT_Description Variable, search wrapping, and where it says "Wrap Text At" put in the number 320. this should solve the issue assuming your text size is 16. :)

DripChip_
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if your objective text appears outside the quest giver's box, simply go in your W_QuestGiver in UI and drag your vertical box out a little more horizontally for a quick easy fix

sickmuse
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Hi Ryan thanks for the great tutorials. I have a question on you Patron do you have full complete series of quest system from start to finish?

DestroyerPal
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I have the problem that part of the objective text goes outside of the widget. I tried auto wrapping the text but that doesn't work. Anyone might have an idea how it can be fixed?

benjamin