How Unity Scaled Faster on GKE with Redis Enterprise

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Unity DevOps manager Alex Curtin goes over how a Redis Enterprise GKE architecture allowed the gaming company to scale its user base with enhanced resiliency, decreased load management overhead, and high-availability.

In this excerpt, you’ll learn how Unity standardized their operations on Redis Enterprise, then were able leverage its auto-scaling, re-sharding, clustering, high availability, Kubernetes, and wide range of support for public clouds.

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