Godot 3 Tool Mode Tutorial with GameFromScratch: Run code in the editor

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We teamed up with GameFromScratch to show you how to use the powerful Tool mode in Godot 3. It lets you extend the editor, create plugins and draw in the viewport with the same code you use for your games!

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This tutorial is supported by:

And it was made possible by the 760 backers of the Godot course Kickstarter campaign.

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Two of my favorite Godot-YouTubers in one video. Could anything be better?

kaihatkeinenaccount
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Thank you both so much for your tutorials. I'd love to see one on card and board games. I'm interested in making tools for board game designers.

noelvoyt
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Is there a way to add a button like you can in Unity?

falxie_
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I have very basic questions since I'm still learning much about programming. Mike uses "if(newVar == true):" Would this be the same as "if new_var:" in Godot? I have tested and it seems to work the same, but I wanted to make sure I'm not missing any subtle difference. I appreciate you and Mike for your insightful tutorials. Thank you.

noelvoyt
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HI! Great tut!
I have question, it's possible to draw something in editor viewport from plugin without creating node in the three? Like labels with number of objects etc.

websterek
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Is it possible to write tools to run in the editor in c#?

Svampen
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is there a Random function in GdScript?

xy
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Almost stopped watching when I saw that newVar == True.
smh

jordanc.m.