Unity | How to make Shock / Lightning Particles (VFX Breakdown)

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My Github site with all tutorials

Relaxing Piano Music by Kevin MacLeod
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year for all of us, for so- it's still ongoing. i respect you for being honest as that's what's been keeping a bit sane recently, just being

mk
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Still trying to find my way around Davinci Resolve after recently starting to use it, hopefully the editing is slowly getting a little better every time 🙈

Hope the lightning effect is useful to people!

MinionsArt
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wow, how did you make that lightning texture so effortlessly, you are great

loiloe
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Finally, a huge thank you to you for making the tutorials made possible by your patrons

question_mark
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What a great, concise, no filler video!

derekablackburn
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Insanely clean looking result, what an awesome technique! thank you for sharing this divine knowledge

salmiac-
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Thank you! <3 You're a lifesaver! Needed lightning to fill a volumetric area and this is exactly what I needed!

christianlarsson
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The most important part is creating shaders and you quickly passed those parts. Very good.

gokcekapci
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how did i not find your channel before . this is awesome tutorial

zeroone
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Thank you for explaining this thoroughly!

ifazriad
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Thank you so so much for this wonderful tutorial!

FreeFoxRagu
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I'm trying to instantiate the particle system during runtime, however the position is always the one of the mesh used in shape. I couldn't find any support on changing the mesh position, how is this possible?

olqb
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Nice video, I want to create vfx character skills that attacks an enemy or summons a beast to breath fire etc how can I create this? what software etc? assets? Thanks.

nynk
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Thanks for the Tutorial. I am new to vfx and shader, can you make another tutorial on how to create the shader graph for this effect, it will be very helpful for people like me. Thanks a lot again.

manikandan
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Wow! very helpfull! create more lightning FX but in VFX graph please. Thanks

studiokulas
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Nice :D Great Viide :D do you know how to make Snow tesselation, or tesselation working on the default terrain with custom Height map while the other maps can be used too, with the layers that are standard ex: snow_Diff, Snow_Normal, Snow,
i have noticed that often tutorials on yt dont do it/working on default terrain, only on other mesh :D
i want so badly to get proper snow working on the snow layer, and same with dirt/mudd :D

StigDesign
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i dont understand the shader part...it was skiped and even if i tried to recreate it just by watch your i cant :, (

K_IZZ
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sup minion thanks for the tut bro. Do u know if there is a way to get rid of those annoying implicit truncation of vector type at kernel warnings? that goes 999+ every time.

Damian_DH
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how to make material i don't have these options

CodebaraCompany
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For once, the software is actually really useful

juliocesarcaicedo