Anchor Brushes - Move, Rotate, Scale, Inflate, and Twist between two anchor points in ZBrush 2023.2!

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TAP to create anchor points, CTRL to move anchor points, ALT to delete anchor points

ZBrush 2023 What's New Playlist

0:00 - Intro
0:37 - Bend Curve Gizmo Deformer
2:14 - IMM Curve Tube Brush
5:16 - Masking and Transposing
6:08 - Anchor Brush
8:37 - Transpose Line Functionality
10:00 - "Walking" with the Anchor Brush Points
12:42 - CTRL to move anchor points
12:29 - Anchor Brushes and Symmetry
15:20 - Anchor Brushes and ProxyPose
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Amazing tut. This gave me a new horizon to me while posing my models

Rennan.D
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This is quite useful but would be awesome to be able to have more dots and to be able to store the dots position, so you can work with those at any time along the project lifetime. Or may be modify the Bend Curve to store the dots position (i use bend curve a lot in stylized hair, but usually the function is lot when using the gizmo). Also would be useful to be possible to reposition the Bend Curve dots freely in the 3D space, so in case it resets, you can set manually the dots into the mesh. Anyway 2023.2 brought really useful updates!! The contact snap is awesome! Thanks Michael for always sharing the new features in such a great way!

ClaudioAbraham
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Honestly, this small brush is adding extra boost to my workflow. Happy with it.

meowienekouwu
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All these additions are great, which I think Zbrush doesn't need it when it comes to sculpting and manipulating the geometry ( Its already super robust), but you are skipping the most essential parts, like for example :
1. A proper layer stack for texturing/poly painting with its masks. for advanced texturing most users will look somewhere else.
2. A good "more predictable" UV tools.
3. Fibermesh.
4. Geometry HD Enhancements.
And many others..

Just enhance what you already have please, I don't think any user is lacking functionality when it comes to manipulating geometry in Zbrush.

Thank you for the video Mike ❤

waleedabid
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oh awesome! basically a "puppet tool" for 3D. I've never gotten the bend curve to work right, so this is super welcome and necessary for myself.

ButtonsTheMonkey
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Wonderful vid, you're as awesome as I remember you ❤

VoidloniXaarii
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This is version 1. Version 2 of this brush will probably allow you to add more dots so you can define the detail of the spline yourself like other 3d apps. But here I can do it on a million poly mesh. Also this is probably the fastest spline to deformer tool by default out there.

SlantEyedJoe
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this is cool and all but the fact that I still can’t put folders within folders is insane

turtlemop
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Anchor brush is very cool. Thank you so much Master Michael, for always introducing new features. 😍👍

namsculpt
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after you tap the model to get rid of the imm spline. it deletes the curve. but it shouldnt if you dont tap that mesh after making your imm. if you switch back to the same brush and after working on something else. the guide curve should still be there if i recall correectly

keithkirby
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great video as usual, thanks Mike, any way to make the anchor points a bit bigger (for us old people)

d
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Cool! But are you able to save these point positions and reload them for later?

janesuteerawanit
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Just when I was going to switch to Blender to use hair curves, they make this. I'll see if it's actually useful or if it comes with a catch, like most Zbrush features.

They could also have made the deformers editable instead of destructive though... being able to edit that bend curve modifier shouldn't be rocket science.

Texelion
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So many years, and we still waiting proper splines from Zbrush team...
Personally, when I need anything more complex then quick curve, i just export lowpoly model to blender, add splines there, converting them into mesh and then import everything back to Zbrush.

RinKin
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Más le vale al Zbrush que se ponga las pilas y saque herramientas verdaderamente manejables. Y si no sabe que copie a otros programas.

motorfiero
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LOL they'll do anything to avoid giving us the ability to use bezier curves to model structures like tentacles, branches, cables, etc

nozonek
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What about some persistent boxes instead all that conterintuitive small translucent manipulators? i mean you already have those for some thins why not using them in a better way?, also a good uv unwrapper? a good topology tool? when?

Azzazel_