Skyrim Just Got a 12GB New Update & Paid Mods

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Today we talk about the update to release for Skyrim earlier today. This is a 12GB new update that brings back paid mods with Skyrim Creations, as well as several other changes and bug fixes for the game. Paid mods are back for Skyrim.

Get Skyrim on GOG with my affiliate link

Timestamps:
00:00 – New Update
00:32 – Skyrim Creations
01:18 – Paid Mods Overview
02:18 – Creation Club vs Creations
06:39 – Paid Mods Criticisms
09:55 – Skyrim Update
10:43 – Paid Mods in Starfield
11:21 – My Thoughts


Sources:

Author - Billyro

#Skyrim #SkyrimUpdate #Bethesda
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If you don't want to deal with any of this you can get Skyrim on GOG with my affiliate link, the GOG version doesn't have the store at all as of right now and you can easily downgrade to old versions:

JuiceHead
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Bethesda: before I let you in you will have to pay the visitors tax

Gamers: this is obviously a shakedown

SubiKinubi
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Disney is crumbling partially because they’ve moved their focus from movies to toys and parks, forgetting that it was the movies themselves that drove children to wanting to buy the toys.
Now we have Bethesda trying to switch mods to paid mods, forgetting that mods being free is perhaps the greatest contributing factor to Skyrim’s absurd life cycle. If everything on nexusmods cost money, even a few dollars, it would have fizzled into obscurity within a couple years

perrywood
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Kind of also feels like Bethesda is using Skyrim as a testing ground for this brand new form of Creation Club. Could be that we might get a similar kind of update for Fallout 4

krika
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I will happily donate to keep the free modding spirit going. With paid mods comes all kinds of limitations and bugs. They get no money from me

classicleslie
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“Can’t wait to count out your coin” - Todd Howard

JJerem
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There is no fucking way I am paying money for a follower with 1200 lines of dialogue, when I can download Inigo or Lucien for free on Nexus, with double the amount of dialogue. Also, if bethesda wanted to "support the modders, " they would have you buy the mod from the mod author directly and not have you purchase creation club credits.

thatonemayor
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Paid mods? But why? The thing that made mods so popular is that they are free to download not "paid" 😐

sayfmm
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They really decided to take their frustrations from starfield reviews and take it out on their customers 😂

Loquacious_Jackson
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I see the future…
ESVI unofficial patch: 39, 99$
ESVI performance patch: 23, 99$
ESVI Stutter Remover: 9, 99$
ESVI Anti-crash-engine: 15, 99$
ESVI Script extender: 7, 99$ for the monthly user loicens subscription.
(If anybody finds a "torrent" side for the paid mods, let us know pls)

georgemurdock
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I turned a blind eye to Creation Club when I got the Anniversary Edition. We've waited 11 years for The Elder Scrolls 6 and they can't stop tinkering with Skyrim. I never get my mods through Bethesda and I have no plans on spending another penny on any Creation Club or paid mods. I'm done.

nimarus
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I feel like pro-paid mod crusaders are all people who have grown up in the last ten years playing games and are used to the games being full of micro-transactions so have been so thoroughly programmed to champion this type of thing. Then you have the other people who grew up in a world with free DLC, and free mods, for years and so rightly have reservations against this sort of thing.

robr
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I keep laughing at the idea of Bethesda trying to charge us extra for the unoficcial patches.

Play the game: 70-80$
Play the game without glitches or bugs: Whoa buddy, you gotta pay the "fixing fee".

kowalskiy
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The problem with this is if every mods, big and small went all paid mods route. I don't mind bigger, expansion size mods going premium but I have like 200 mods and that was a relatively small load order. If all of those tweaks and compatibility patch cost a buck, that would be 200 bucks per mod list. Imagine if you have 2000.

It would kill the modding scene completedly if there's no limit to how big and how professional mods can be to be compatible for payment (or have some sort of bundle or subscription model)

ebig
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Dear Bethesda,






How many times do we have to teach you this lesson old man?

disarray
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Compatibility will DEFINITELY be a nightmare. Before I add a mod to my game, I run it through my entire load order to ensure there are no major conflicts. If I need to purchase a mod first, that system is much, much harder. It doesn't look sustainable in the long run.

mfvicli
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Honestly, I can't help but compare Katja to mods like Inigo, Auri, M'rissi, Daegon, and all the other free custom-voiced followers available on the Nexus. For instance, does Katja have unique interactions that only occur when you're both seated at an inn somewhere? With Inigo if you're both relaxing at an inn you can ask him things that you can't ask while out adventuring, you can gift him a horse and he has unique interactions while riding, and so on so forth.

If Katja doesn't at the very least have features akin to Inigo and other free custom voiced followers, then I don't see the point in paying for her when I can get a higher quality follower for free.

Hardcrafter
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I've donated to modders via patreon in the past. I'll continue to do that. I'm not buying mods.

I do wonder if they will be giving the players refunds if the mod bought turns out to be trash though.

MjollTheLioness-oy
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Bethesda, still finding a way to milk their cash-cow, the 12 year old SKYRIM.

bulkvanderhuge
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So glad I saw this video pop up. Skyrim almost updated after Cyberpunk did. Its cool the modders are getting paid but I'll support modders without Bethesda's help.

DirtMG