Zuck's Metaverse Revenge

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ABOUT JOHN COOGAN:

I've been an entrepreneur for the last decade across multiple companies. I've done a lot of work in Silicon Valley, so that's mostly what I talk about. I've raised over 10 rounds of venture capital totaling over $100m in funding.

I work mostly in tech-enabled consumer packaged goods, meaning I use software to make the best products possible and then deliver them to the widest possible audience. I'm a big fan of machine learning, python programming, and motion graphics.

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Disclaimer: This video is purely my opinion and should not be regarded as a primary source. I am not a financial advisor and this is not a recommendation to buy or sell securities. Always do your own due diligence.
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I'm hugely bullish on Deep Learning continuing to make huge progress over the next 5 years. Also, I appreciate the shout-out! 🙏

CharlesWeill
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The great industrial revolutions were: Steam Engine, Electricity, Computer, automatic skin translations between Fortnite and Minecraft. Yes sure.

cherubinth
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Keep posting bro, these videos are so good!

virologicorc
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Starting early is the best way of getting ahead to build wealth, investing remains a priority. The stock market has plenty of opportunities to earn a decent payouts, with the right skills and proper understanding of how the market works.

carlaldric
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Metaverse technologies:
- Virtual reality
- Linked games via custom game design formats
- Blockchains linking games' assets
* Supported games support certain assets, others can say that they don't
- Web3
* Censorship/ASIC-resistant decentralization

vladusa
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What Zuc fails to realise is that the masses aren't wanting to hide away into a metaverse. They want to live in real life. Less screens. Less digitalization of life. So this will still be a niche, fad of a future.

JLydecka
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i think of all these companies, there are 3 companies that would actually be winners in the metaverse. one is meta, the second is Microsoft and the third is epic games

oneito
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Lmao zucks avatar looks more human the he is.

ilovelimpfries
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Another great video, John!
You’ve become one of my most watched YouTuber in a very short time. Your accurate, insightful storytelling paired with great narrative, quality and editing will easily see your channel 10x in the next 2-3 years!

LetoAlGaib
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Development costs from zero to 1.0:

1. SpaceX Falcon 1: US$ 100 million
2. Tesla Roadster: US$ 100 million
3. iPhone: US$ 100 million
4. Google Web Search + AdWords: US$ 30 million

It’s not clear how much Suckerberg intends to invest before actually launching a 1.0 working version of this thing and making strong revenues, but this smells like a solution looming for a problem.

I’d much rather to bet on evolving approaches of current products as in the case of Epic Games.

marionogueiraramos
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I want to add here
A game has copyright skins and models, but it doesn't matter if the model type is .obj, .fbx, .maya. Max, .blend or .stl it is the copyright holders and animation retargeting, reptology and finally optimization
It doesn't matter whether the engine or the game has that capabilities or not it is something else which is copyrighted protection of assets and above mentioned processes for each game/metaverse

netronominom
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Thank you so much for your hard work man. Wow

actionjacksonshowYT
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Looks like Zuck version 1.01.14 is working extremely good.

kiran-thetributechannel
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That transition to the sponsor was too smooth. I feel violated.

grownupgaming
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The biggest problem with 'metaverse' is that VR causes most people motion sickness. According to John Carmack (former CTO of Occulus and id software) around 10% of the population get no motion sickness, around 10% never get over it, and the majority it takes awhile to 'adjust' and get over the motion sickness. People aren't going to spend weeks / months to get over being sick just to play in a VR world. The reason for this sickness is based on our evolution as a species. I have never adjusted to this and get sick in almost all games. I was an early adopter as well and spent hundreds of hours in my attempt to get over it. VR is a fad that most people will not put the hours into to not throw up.

angryoldcanadian
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These kind of tech may come in 2040, these had a lot GPU usage to train these kind of hard AI models

karthikeyanponmudi
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Any thoughts on Evan Speigel's view on the Metaverse?

omarhasan
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as a developer, I think the biggest problem is actually vr motion sickness, I can't imagine how they are going to fix it, unless every user has an empty room to walk around

MechanizationStudio
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I thought you were being biased toward hating on Zuckerberg but I don't think that now

Yguy
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great videos john thank you very much for sharing! :)

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