10 Strangest Areas in Games Never Meant to Be Found - Part III

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Today we’re diving into the 10 strangest areas in video games that were never meant to be seen, but were found anyway through glitches, hacking, and more.

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Games Featured -SPOILERS-
Horizon Forbidden West
The Stanley Parable: Ultra Deluxe
Elden Ring
Cyberpunk 2077
Kingdom Hearts III
Blood Omen: Legacy of Kain
Team Fortress 2
Bloodstained: Ritual of the Night
EverQuest
Destiny 2

Clips and references

Horizon Forbidden West

The Stanley Parable: Ultra Deluxe

Elden Ring

Cyberpunk 2077

Kingdom Hearts III

Blood Omen: Legacy of Kain

Team Fortress 2

Bloodstained: Ritual of the Night

Destiny 2

Fan art by Funky Future

Thumbnail art by Goiaba.

Special thanks to Robert Berthiaume, Mr. Howdy, Handkerchief, azurajae, Caleb, Zoe, Bruno Finger, marsil602, Ledora, Fluup, yaboibrandon, eMzi, redgen, and JB3 for their contributions to this video.

#oddheader

Music From Oddheader:
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The biggest antagonist: Robert for reporting out of bound to dev
The biggest protagonist: Bruno for playing game in Google Stadia

halietmucus
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That guy submitting a bug report about a cool secret like that in Horizon is the reason we can't have nice things.

modernmobster
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I wouldn't be surprised if the EverQuest Cat was coded as a default texture or an error-handling texture or something, that would explain the times it shows up outside of the out-of-bounds holding room.

violetwealwright
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The Stanley Parable: Ultra Deluxe one is most likely just an easter egg.
You could get to the bottom of the warehouse in the original, but it was far harder. The fact that the gap in the collision is so big in Ultra Deluxe makes me think it’s intentional, which is why they added the Accounting+ music to Loading Dock B.

cosmicjenny
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Can't believe Oddheader noclipped irl just for this video 🙏

TABBYMUSIC
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The "You are not the true keyblade bearer" almost sounds like some anti-piracy thing

rosedeci
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It's so nice of Oddheader to install the backrooms in his own room just for one joke.He's truly dedicated to his job.

mr.boxhead
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I've been in a "cat head room" in Everquest on a live server. I zoned into Erudin Palace with my erudite paladin, and ended up glitched into one of these rooms that's apparently located behind the teleporter "gem" landing pad. It happened so long ago that it was before I had devices or abilities to teleport myself out. I had to petition the GMs to ask for a rescue. After about 10 minutes, a GM guide teleported to my location; they stood there as confused as I was because they'd never been in one of those rooms before, either. Then they teleported me back to the palace area so I could go about my business. It was the only time in the 13 years I played that I ever wound up there.

rindred
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My theory with the Bloodstained map is that was made as a concept pitch for the Journey devs to show how it would look, but then the Journey backed out of the crossover deal. It likely would've just been a DLC Easter egg similar to the Kingdom level added in a post-launch update - no unique items and the boss would just be a reskin of something already in the game.

Welp, turns out that Journey map wasn't in fact cut content, but content that was yet to be added in, as they just added a Journey themed content update to the game today (8/23/2022)

Legoguy
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For the Elden Ring entry, I feel like "Reception Desk" could be a reference to a battle arena DLC theory. Maybe it's the area where you enlist in battles or interact with setting?

HomekittyL
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Calling the pirate ship a "stupid boat" when the creator looked so excited talking about it made my heart break :( it was a fun secret little level that managed to stay hidden for 24 years, that's something! Not stupid!

flowerpower
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I think I can shed some light on the Stanley Parable one. William Pugh said in a recent interview with MinnMax that he constantly gets tweeted screenshots of people getting out of bounds and asking if it’s intended for them to be there. He said all he has to do is add some music and call it an ending as opposed to fixing it. I believe this may be exactly what he was referring to.

yeshua
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2:38 "And it seems a lot of that time was spent adding new mysteries to the game."

Davey Wreden, lead developer of The Stanley Parable: "We spent about a year of development adding bucket related content."

CommanderWiggins
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The Stanley Parable one is likely the place used for the "Baby Game" ending, where you play a game with a baby / puppy for 4 hours. Upon doing it for 4 hours, you get transported to a white, heavenly like place while the game displays messages with heavenly like music in the background plays.

TheNathanNS
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The KH3 message actually sounds similar to what the Lingering Will says to Sora in KH2 final mix before he fights him, though very abbreviated. Terra passed the Keyblade to Riku but it jumped to Sora once he fell to darkness. Because of this Terra's Lingering Will does not understand why Sora has it and attacks him.

Given how kind of sudden, random, and even missable the way he's brought into the story of KH3 is, it's possible that maybe the message was related to how Sora would originally reach out to him, or even face him again as part of the story or as an additional Secret Bonus Boss. Especially given the fact that the message is connected to what seems to be an unused battlegate map, and the base game's 1 actual Secret Boss Dark Inferno is encountered via Battlegate 14 in the Keyblade Graveyard.

JustazagZ
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Cp cloak is a map used for testing intractable assets. The giant models are there to test facial expressions and the posters are generated in every spawn in tf2

that_guy_henry
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I love how when I here "area that weren't supposed to be found" it's either gonna be extremely confusing or an eldritch horror no human eyes should've seen

FreshConcreteInMyMouth
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Hey! I helped write the wiki article about cp_cloak, lemme throw in a few extra tidbits. :)

Like mentioned, my running theory is that its main purpose was for skybox scaling tests. There's a series of uniform cubes outside, which I propose serve as reference points.

The map has one of, if not the longest standard control point capture rates at a whopping 50 seconds to capture. There's also a second control point - upside down on the ceiling - that is completely nonfunctional.

As far as the distorted faces in Source Filmmaker, I believe this is because SFM typically uses Hardware Morph (HWM) models. These models have much more complex facial animation tools, so any existing expression values become distorted when switching between standard and HWM models.

There's a few other little oddities about this map, though all of them simply suggest it was used for testing. Like not being able to re-enter spawn or not having any resupply lockers.

Cheers!

TheIwc
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Oh wow. In the Stanley Parable, I actually landed on the landing bay floor the way that you show in the video. I figured "Surely, this is a way to one of the endings, " but nothing happened down there no matter where I went or what I did. Music played when you walk out of that garage door into the white area, but that's it. I had to just restart.

Veo
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Imagine though, early internet, finding that boat and not seeing anyone talk about it. You'd feel like a bearer of forbidden knowledge

ghouldishanimal