AABB vs AABB Collision Detection | C Game + Engine From Scratch 07

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If you would like to know more, here are the sources I used in no particular order:

* Real-Time Collision Detection by Christer Ericson

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Thank you so much, this helped me with AABB collision for my game.

fourtwothree
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this is really good stuff I wish I knew earlier

henryzhang
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why would you use minkowski differences (which is the GJK algorithm right ?) if you only have AABBs at the moment ? wouldn't it be easier to just detect AABB collisions and then extend it to SAT or GJK for more complex shapes ?

(btw didn't watch the rest of the series, just got this randomly in my recommended lol)

Stowy
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How the vector was passed by value? Is it typedef'ed to a float pointer?

cemgecgel
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tunneling > speedrunners favorite word ?

lewisliewguozhang
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Could you please share the Vim Plugin name which you are using? This autocompletion has driven me crazy)

kirilldiatlov