ChatGPT in Unity with Spark AI

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Spark AI is a Unity add-on that embeds ChatGPT API functionality in the game engine, currently part of the Hidden Gems bundle:

If you have a ChatGPT API key you can integrate the OpenAI powered service directly inside the Unity Game Engine, enabling you to do things like use AI to write code, create shaders, debug problems, right game dialog and descriptions, name NPCs, generate textures and more.

As you will see from the video, the tool is by no means flawless and wont replace programmers any time soon, but it will make programmers and game designers lives easier.

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Links

The above links contain an affiliate code that either pay GFS a small commission if used, or enable you to direct a portion of your purchase to support GFS (and thanks so much if you do!)

gamefromscratch
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Man unity cleaned up their UI since I last used it. It’s looking a lot more modern now.

KomodoBitGames
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Now imagine chat gpt starting to make devlogs 💀

mshazaz
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Ai conversation tool isn't for random conversations it's for problem solving. For example if there's a particular mechanic you want to employ in your game but don't know the best way, you can spit ball ideas with gpt

mikefitz-vdzz
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The thing with AI is it might help you brainstorm a little how to solve a problem, but it's going to screw a LOT of stuff up in your average finicky game engine if people expect it to be the main work horse. Maybe someday.

travotravo
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Wow, per-usage payment is a really scummy inclusion, I was not expecting that since, as you said, you can get those results by having a browser window open with ChatGPT. Good to know not to bother with this plugin, I was curious having got it in the humble bundle. Thanks for the warning!

travellerinthedark
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A very interesting video, thank you for showing us about this Asset 💯👍🏻

Hopefully in the future these A.I. Tools will get better, enhancing our productivity (it's clear for me that A.I. will not completely replace Humans, because in the End of the Line:
some human assistance is required asses and confirm the quality of any new piece of Code and Art generatedby the team: A.I. + Programmers)

alec_almartson
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The best parts of copilot are the complex multi-line autocorrect it does when I have repeated code. Letting the ai do it all is how you get a bad experience imo

_gamma.
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I've been using CHatAI as a 'co-pilot' ofr a while now. Yes, you still need to know how to program to even phrase what you want and understand how it fits into a bigger picture.

One limitation even with the paid web interface is a limit on the size of how much you can paste in, and I wonder if this - particularly where it is troubleshooting other scripts - has a limitation on that script size and how well it does referencing other related scripts at the same time?

alyssafaden
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I know people will disagree with me, but I find these GPT, AI tools completely useless for any complex project. I tried to get GPT to write a working flight controller that actually uses some decent physics and it failed so bad. I had to spend the last 5 weeks writing what I needed myself. Other tasks I gave GPT, i could not get the result I wanted.

leeoiou
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Recently an open source locally run Large language Model AI Specialized in Programming Language Generation, called WizardCoder Ai, was released to the public for free.
Chat GPT is an excellent product but once the Hyper Specialized 20 Billion parameters or lower Open source AIs Start to become more common, It'll be hard to justify the cost, as low as it may seem.
Especially since Chatgpt is a censored model and since a recent update to the Local WebUI.
It's now impossible to censure locally run Large Language Models AIs.

viddarkking
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I think the AI conversation would be used to create dialogue for the game.

perssontm
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The AI conversation will be insane once it cooks. Imagine Skyrim, where every NPC has an assigned profile (e.g old black smith who's lost his dog) and some parameters to limit the conversation. The quests could be procedurally generated according to the conversation you have with that NPC. Obviously easier said the done but the potential is mind boggling.

deach
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AI conversation against different roles can be potentially helpful to prepare yourself for interviews, reaction to your products, etc. Also, it can help prepare marketing campaigns. In theory. In practice -- quite often the generated conversation is d*mb.

krukhlis
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I have downloaded a few lightweight opensource llm models they have huge potential in games. I am thinking you could train a model on a fictional character and say blacksmithing for example and have them play a character in game. This would be a dynamic and interesting character potentially adding infinite entertainment and conversations for players. Very exciting.

camy_dev
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I really liked your video, but it's funny that you fell into the procedural trap. Procedural means nothing more than "relating to an established or official way of doing something." From many different assets and games, often times they use the procedural in so many funny ways, as if it were quality assurance. But procedural generation is always based on a foundation, and then these foundations get connected. Like Binding of Isaac as a game example. Each room is prebuilt, and then the procedural generation uses these prebuilt rooms and connects them.

TLDR: It gave you a perfect example of procedural generation on the first try.

Rigdereine
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Can even help with procedural generated levels?

MSSMikos
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Super well done video, Could you make more videos on some of the other assets in that humble bundle package?

teawa_
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Just Imagine if it can run all of Unity to create custom code and an entire game oh im buying this

holdthetruthhostage
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6:18
What is funny is that if you take this really serious so neither you would use ChatGPT as it was trained on peoples code, text and conversations too. But that sort of thing is just biased talking.

diadetediotedio