Building AAA Mobile Games with Unreal Engine | Unreal Fest 2024

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In this talk, you’ll learn how to create stunning and smooth AAA mobile games on Android using Unreal Engine.

You’ll discover the best practices for designing your game in pre-production, such as choosing the right lighting, setting realistic budgets, and optimizing your assets.

We’ll also explore the features and tools that Unreal Engine offers for Android development, such as the mobile renderer, shading models, editor improvements, and toolchain improvements. All this will be presented through a live demo of a AAA mobile game running on an Android device.
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One of the rarest moment when the dev talk is straight to point showing steps how things are done, I hope all epic dev talks are like this

OmarAhmed-rgii
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For years I've been collecting this information all over the internet. Now it's all in one video. Thank you for your hard work!

alexesipenko
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Thanks Arvind this is the best explanation on mobile development optimisation I have ever seen for UE5.

WavemStudios
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Finally a Good instructor for Mobile 👍

technicalhariom
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lol, i can't tell you how many of these little things i spent HOURS trying to figure out, THANK YOU ARVIND!

speedwaylabsdev
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Thank you for mobile game content! It's hard to find trustworthy knowledge on this topic. Can't get better than straight from Epic.

glauconariston
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If you are going to make a mobile game with unreal engine, start by knowing that it only supports a maximum of 7 thousand android devices but with unity it supports 21 thousand devices. Epic game never mentions these. And the fact that it works on 7 thousand devices is just technical. What I mean is that most of them get hot and cannot handle it. And at least 10 other hard problems like this are waiting for you on the unreal engine side. Of course, mobile games can be made with unreal engine, but the facts are not mentioned. As a result or if you are a small team, definitely do not choose unreal engine. I hope unreal engine will come to a good place in the future.

erendemirtas
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Thank you for creating such dedicated tech talk about Android optimization. I recently switched to U5.4, haven't looked back.

activemotionpictures
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Is it me or many things he did seem like they should have been either done already by the engine or could have some automated scripts provided by the engine with some gui options to do what he is doing. That would seem more user friendly than going through these steps on every project every time you are making builds.

vamsimohan
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I laughed out loud when he said, 'The mobile platform is very important for Unreal Engine.' Unfortunately, the current practice is that the mobile platform is often out of scope, and bugs and issues have remained unfixed for years.

meloin
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this was a fantastic talk! Learned so much!

jordanhwang
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WE HAVE OXYGEN GUYS! they finally write and work on mobile. PLEASEEEE DO MORE MOBILE STUFF

Khalid_Looby
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I'm desperate to see Lumen and Nanite running on an actual game on mobile, that will be amazing

rubenjorge
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Would be nice to see unreal engine improve mobile ads as currently you pretty much need a paid plugin as the built-in ad system doesn't work...

Also, it's not just that, mobile development in general often feels like an afterthought by Epic. I'm hoping this changes when they release their own mobile app store.

DevLancelot
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would appreciate a video/talk on Android profiling

TheDudesRug
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Most of features are already worked on my own. Except that AGDK. Now I got cleared how to dive in AGDE.

Thanks as always

OriginRow
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Please explain more about runtime PSO caching

vrai_
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Please help with iOS shaders ! Does iOS support Substrate? Can I use Mac SH5/6 to preview iOS materials in scene? When I choose iOS + Substrate UE5.4 crash

voxyloids
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The only thing we need with Unreal Android is to reduce the compilation size. I hope that in the future this procedure will be more automatic. Very good, thanks.

arielgimenez_
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Why don’t a advanced engine like unreal doesn’t has any auto strip option. If my maps doesn’t uses that plugin unreal shouldn’t have include that in build. I hate unity for many reason but o man, unity does this so well.

irtezamasud