'When the developers didn't think we'd try that..'

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There's still a lot of stuff to discover in this game..

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#totk #zelda #nintendo #nintendoswitch #tearsofthekingdom #gaming #games #gameplay #thelegendofzelda #funny #botw #breathofthewild
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I don't think a single thing there indicated that the developers knew you would turn the box.

madMILLR
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Imagine losing a key story progression NPC cuz you have no idea where they landed or if they landed

shadi
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Poor guy. Just minding his own business, patrolling the wall of Lookout Landing, then a Yiga member with Zonai powers shows up and launches him into space.

thealmightyduck
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The Yiga set really brings out Link’s dark desires huh 💀

Mewlolz
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This is actually a very simple bug that's very hard to solve. NPCs seem to have their rotation completely locked to avoid having them fall over when pushed (something quite common in videogames).

The issue arises once you turn over the box, because there's not enough space for the NPC to stand upright, but it can't rotate either because it's locked. So the NPC just stands there, overlapping with both the ceiling and the floor. The physics system always pushes overlapping objects away from each other but since there's no valid position in which the NPC and the box will not collide it just goes crazy and makes the whole thing start pushing itself onto the air.

_Ve_
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The box is funny but that seal plushie shield will forever haunt me

chaoticpemmins
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Bro really commited to be a Yiga lmao ☠️💀

tor-keeby
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Weird how the developers didn't think you'd try and kidnap an npc in a box and then turn it several hundred degrees

plg_coder
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The game gives most NPCs near-infinite mass, so they can’t be easily pushed around. In botw, this had the side-effect of making them force down scales if you got them into shrines, or onto any rising platforms in the overworld. In totk, we can do this lol

Correction: It’s not _actually_ a mass value near infinity (because computers don’t know what that means.) NPCs’ mass values are just so much higher than any other object’s that it’s just practically infinity. But anyways, I just think it’s awesome how in-depth this game’s physics system is!

jackatk
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I saw the icon and thought “oh, this will be the TotK evolution of killing Yiga with Stasis-ed logs.” Was not expecting Link to be the Yiga 😂

OnCuzImBored
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This game truly let's your imaginations run wild.

nicholaspaterson
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Speed runs for this are going to be utterly amazing once the community discovers and refines a lot of possible techniques

magnusthereddidnithingwrong
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Link: Training begins now!
*box goes flying*
Link: You weren't ready

hckblock
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This is why the constructs always think you're threatening them when you use ultrahand near them

dontuserachelslurs
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this reminds me of when a game dev said "sometimes i ask our team something like 'can we have a character lie down on his back for this scene in the game' and i have to be prepared for the answer to be 'no that's actually 100% impossible'"

lordpoob
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*Zelda counting on Link to save Hyrule and figure out what’s going on*

Meanwhile…




Link:

kreverbs
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At least he'll be safe from a nuke now

MadMovieMakers
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All because Zelda had to go cave exploring.

juans
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I learned two things from this video. Npcs have gravity control features and you can put that stuffed animal on a shield

silverboyy
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That poor guy D: I always feel so bad using Ultrahand in front of NPCs, the way they cower in fear like that

mayanightstar