Waterline Tutorial 1 - Large Waterline Actors

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First Waterline tutorial! Here we look at how you can quickly set-up the large water actor combined with customized materials for water surface and post-process materials.
Later on we also add in Water Caustics and Planar Reflections for better visuals!
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I appreciate this tutorial. I manage to finish this one, a lot of features. haha. Thank you

lz
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I almost purchased Oceanology for my current UE4 project but this looks so much better for my needs! Will it support all the new features of the improved 4.26 water system?

IgorD
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How would I add foam to this one, just like in your foam map?

Dahnovka
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how do i change the size of the actual simulated container, the size dont fit my beach at all :o

felixmikolai
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is it possible to use path tracing for ocean

jaikumarb
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in one of my project files, your water shader appears just black. Any clue what could cause that issue?

bernhard.design
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Does waterline allow for custom water shapes?

Viscte
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I Don't Find Shader Used On Waterline V3 Like This(Standalone Windows)

altindublaj
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Do you have anu tutorials for UE 5+? I have noticed there are some options missing here. i.e. at 24:19 you show Blur Controls under group 3. I have no group 3 and therefore no blur controls. My Post_Process groups go, 1, 2, 4, 5, 6, etc. No 3. Or is this an update we are not aware about and you may have removed that portion of the function?

Also, when I leave the camera at the waterline, the surface and undersurface sometimes separate in the waves, leaving a crystal clear gap between the two. Is this correctable?

Cheers

Preirin
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Does it work in VR? Because this water which came with UE4.26 can't be used in VR (it's crashing) and I need it so badly, that I just can't breath. I'd appreciate quick answer. <3

magdalenalisowska
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Dude… a mic that wasn’t from the 1920’s would have made this more bearable!

Fafmagic