Modeling Detailed Axe in Maya and Mudbox. Video Game Ready Asset Workflow (High Poly to Low Poly)

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[Content]
1. Base Mesh 0:10
2. UV Mapping 9:41
3. Prepare for Sculpt (Smooth) 15:19
4. Sculpting 16:34

Adv. 3D Modeling & Animation - Game Assets - Series 2
Base Mesh, UV, Sculpting
Texture Painting, Baking Textures, Game Ready Model
Rendering Model with Wireframes in Substance Painter using Iray Render Engine

Project files:

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BG Music: Vindsvept, fantasy music
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Kill the music in the background... it becomes annoying after a while

VFXProducoes