#41: How to stay motivated in the age of AI art

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In this podcast, we have a Q/A session where we talk about Blender, the Metaverse, and how prepare yourself for A.I. integration in to the art industry.

Chapter Markers:
00:00:00 Podcast Start
00:23:00 Staying motivated in the age of AI
00:04:38 Will 3D jobs still be around
00:11:23 What types of skill will become obsolete
00:21:08 Should you specialize or stay a generalist
00:23:45 AI retopology in Blender
00:25:04 Is photogrammetry considered art
00:26:40 Top 3 worst and best things about Blender
00:29:44 When will Blender be the industry standard
00:32:53 Poliigon Ad
00:33:47 How to render if computer sucks
00:37:46 What will replace polygons?
00:38:42 Why is there less respect for Blender
00:40:10 What file format for exporting models
00:40:33 How Andrew got started in Blender
00:41:30 Best PC specs for Blender
00:42:38 Blender competitors
00:43:20 The Metaverse and the future of 3D

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Creating with prompts as a workflow sucks if you are a visual artist though. Maybe it's motivational if you are more of a writer and you lack the skills to draw, sculpt, paint and compose, light etc. But I think many artists like the process of creating art with their hands and eyes. AI takes a lot of the fun out of the creative process, and I think that is depressing to a lot of artists, even if you could still make a livelihood using AI.

Besides, promt based AI art creation is more like the client comissioning the work, and the software become the artists. If you work as an illustrator, why should the client use you as a middle man?

wonderboy
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I really love the manual labour element of 3d modelling, I like looking at an objects detail and modelling them down to the seam where the object was welded and I've been this way for 2 decades, going to miss these days.

KO-guwp
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This is along the lines of how I have been trying to think lately. I definitely see a lot of potential for AI to speed up my workflow and help me to accomplish things that were just way too overwhelming previously. But it's still tough since the changes are happening so fast. I lean towards more towards animation than anything else but seeing what happened to digital art freaked me out. So thanks for the perspective.

Liz-wzdh
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Andrew: "Photogrammetry isn't art"
His last video title: "#40: The Art of Photogrammetry"

SpencerMagnusson
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While I agree that workflows are being replaced, I think artists should be paranoid because the motivation behind changing workflows is efficiency and profit. Auto-gpt and agents are already showing signs that the higher level process of art directing can be replaced. However I think there actually is an abundance of motivation. People don’t get motivated just by positive things. It can be from fear too. Imagine this chaotic period being where AI just becomes useful enough to make you a fortune and not great enough to be AGI and making work obsolete, it is imperative to learn fast and act fast to have a chance for better tomorrow.

markxi
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Keep in mind AI will never replicate or replace the motivation garnered from other artists, true blue inspiration motivating countless people to go forward with their own art, in any form.

RisingJake
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I just don't see it, midjourney has been art directing itself, I think it will be so abstracted and made simple that it'll be a chore many companies will just tell the Intern to do. Perhaps like "hey kid can you feed the machine something, anything, everything comes out good", and boom! Something unique.

toriigatedigital
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Andrew actually said Arts will not be replaced, but the artists will be.. "When everyone can create, there's no point to call someone the artist..."

woooowee
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Love this episode and Q&A. Great picked questions with thoughtful answers.
While I definitely think polygon replacements like voxels are helpful in the sculpting, modeling, and simulating workflows, I think rendering will stay with triangles for a while longer.
During UEs tech demo and presentation on Nanite, they actually discuss several rendering mediums (polygon, voxel, point cloud, etc.) with the pros and cons of each. In the end, they concluded that triangles were still the best option, so that's what they did with Nanite (also, doing anything else would be slow to adopt since so much is based on triangles now).

SpencerMagnusson
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26:40 Woohoo it's me :)
Thank you Andrew for this really insightful and very smart analysis of the AI future.
I 100% agree on your take and am rather excited what lies ahead.

DemNikoArt
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37:20 The freeway analogy is called induced demand in economics. I dont believe its true on all cases but it’s an interesting concept.

justinle
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The part about rendering with a crappy computer, while your analogy is fair and makes sense, I wholeheartedly understand that person's position.
At one point you start getting really slowed down by constantly having to wait for the computer to do it's thing and spit out an image so you can adjust the scene further. And if you do that for long enough, it honestly makes you lose the passion for rendering.

Nowadays, I'd recommend looking at used rtx 2060/2070 or even 3060 12gb GPUs for 200-300 euros/usd, since you will get optix which will speed up the render even if rest of the computer isn't the fastest thing.

I've spent countless hours rendering big scenes on a ryzen 5 1600x because my gpu wasnt supported, and I couldnt upgrade at the time due to mining boom, which made me just stop rendering all together even though I wanted to get better and pursue it as potential full time job.
I am happy with what I managed to produce with that computer, but looking back at the process and the amount of time any little change took, I do not miss it.

vator_rs
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Thx for the timestamps. Best and worst aligns with my own experience. And yes, studios holding out due to "old guard" and most common excuse is the rigging and animation systems. That said, working well for games IMO.

jeremybot
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This Q&A made me contemplate to get twitter😂
I've noticed that the Poliigon addon doesn't really work plug and play if the Colormanagement is set to AgX. Thought of mentioning this issue.

TimTangents
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Great insights, as always! 💡
Thanks, Andrew! ❤

BTW are you using any AI in your workflows at Poliigon? 🤖

CGPython
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انا من ليبيا وليس لدينا مصممي اتردي هناك مادا سأفعل حتا اتفوق على الجميع ❤

ly
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Concentrate on drawing human hands - you have a few more years left before the AI catches up there!

karlphillips
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...so will we still make 3D models or not?

Cyberdemon
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My god the artifacts in background is hurting my eyes 😖

rdwn
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I saw a video about generating 100 ebooks to sell it on different plattforms. I think we will soon have a problem with too much of all. Saturation in all corners, even if you want support other creative human beings, it is hard to find out if there is one behind.. What we maybe need is, that ai art and assistance should be marked. I dont pay for things, made by 4 words, trained illegal by real artist input. Sorry, i am human. I like ai but not in every aspect of my life ( even we will be there in few years ).

derdugati