Zbrush Multi Map Exporter - Correctly exporting UDIMs and Displacement

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In this video I break down how to use the Zbrush Multi Map exporter to correctly export Displacement, Normal, cavity, AO and texture maps for multiple UDIMs inside of Zbrush!

To download the preset I have created click the download button on this page:

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This is the best free software Ive seen. Respect.

rehamjarah
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Thanks for the great tutorial.

But I didn't find the answer to my problem. In my model 24 UDIM - 6 (horizontal) x4 (vertical) tiles . When it exported from Zbrush it is incorrectly named. the first line is normal 1001, 1002, 1003, 1004, 1005, 1006 but then 981, 982, 983, 984, 985, 986, I found that Zbrush flipped all UDIM vertically and classic button FlipV does not help because this button flips each tile separately in local space, not hole UV set.

shillingv
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perfect vid, the exact answers im looking for when trying to bridge between zbrush and mari, with a heavy character, cheers

frontfootdipper
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thanks brother. I could fix my fucking problem after watching this

charithevfx
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Didn't realize this exists, so awesome thanks for the video!

tony_cgivfx
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Hi Michael, great video. I have a problem importing them into Mari tho. It catches my udims when I'm importing them into a new channel layer, and the import goes through but the layer is still a flat grey. Could you perhaps explain how you import them inside Mari?

HDGamingVelocity
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Great tutorial man!!
I can't get the Normals!! Any idea??
Thanks!!

ArameoDios
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very nice stuff here! Now I following you and like this. Keep going!

mdsanima
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Hi, Michael. Thank you for your video. I have a question. Do you do the UV UDIM layout outside of Zbrush and then bring the model in? What's the workflow before the process in the video?

shaohuachen
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there is no multimap exporter I don't know why

WillFalcon
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Hi, What is the process to import on substance? thanks for the help. I'm using the workflow marvelous designer - zbrush - substance. I can't get my UV maps working properly, I'm trying your tutorial, but I'm new to substance, so I don't know how to import...

ricr
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thanks for information.., but when i export disp map in z brush there is noting in that img file only grey clr shows. plz help

adityaprakash
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does this require your mesh to have multiple subdivs?

michaelvaughan
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when i export all maps and save it showing exported. but when i look the file in folder its not there its empty why.

mediaglitz
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Hi, thanks for the tutorial. I have an odd issue where the 2nd udims are blank and have an odd 3 digit number instead say 1002, have you encountered this?

michaelvaughan
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I'am having a problem i sculpted a model in zbrush and did the uvs in maya and then pasted the uvs in zbrush. I have used UDIM tiles and when i export normal map from multi map exporter it exports all the maps but the details that i sculpted sre missing in the maps except the first UDIM tile.. So is there any solution for that and can i export the each UDIM tile seperately??? Please reply

kapilthapa
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great vid, but my maps are just coming out grey for displacement, any thoughts on how to fix this ?

heinoosthuizen
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Is it possible to create UDIM tiles inside Zbrush only??

syarifuddinsakri
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how do u import the seperate udims into mari?

marambaia
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When I hit export it just tells me the seconds it took (which it seems is calculated in the time it takes me to pick where I'm saving it and then clicking save) but doesn't actually export anything or even look like it's doing anything. I am using the most recent 2020 version. Good instruction btw :)

gatleonhart