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ZBrush to Arnold for Maya - 32 Bit Displacement UDIM Tutorial
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In this ZBrush to Arnold tutorial, we cover the entire workflow of working with displacement maps from ZBrush to Arnold. We use the Multi Map Exporter plugin in ZBrush to generate our maps, which we then bring into Arnold for Maya 2018. The tutorial is showing you how to work with UDIMs and how to get an accurate result in the end.
Important Correction! 20:20
In the video we say that you change the mid value under 'Bounds Padding'. This is wrong. You change it under 'Scalar Zero Value' instead. It's the same place.
We use the FlippedNormals Lighting Scenes 2.0 to light and render the character:
We hope you enjoyed this tutorial, make sure to follow the links below for even more content.
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Important Correction! 20:20
In the video we say that you change the mid value under 'Bounds Padding'. This is wrong. You change it under 'Scalar Zero Value' instead. It's the same place.
We use the FlippedNormals Lighting Scenes 2.0 to light and render the character:
We hope you enjoyed this tutorial, make sure to follow the links below for even more content.
Subscribe now to stay up to date with future videos!
ZBrush to Arnold for Maya - 32 Bit Displacement UDIM Tutorial
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