ZBrush Secrets - How To Bake And Export Normal Map

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In this quick video i will tell you how you can bake and export normal map in zbrush using this few simple steps.

Orc Model By Thorgep

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#zbrush #baking #normalmap
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Join Our Zbrush Community if you haven't :)

KhatriD
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i love this- nobody wants to watch 5min videos on a simple issue and this has everything you need!

calyk
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thank you so much, after Substance was bought by Adobe it's been screwed over, and it keeps violating the settings you have programmed. How two models having the exact same UVs still get flipped over despite you set off auto unwrap and auto rotate.

kingghidorah
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Thank you, what a helpful video, straight to the point 🤩🤩

penguin
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I made that model, thanks for the credit

thorged
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Excellent Video! quick and informative

Froget_
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Thanks sir.if any of your tutorial on uv unwrapping in zbrush?

qadirqureshi
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My G dropped the concept and say bye in 30 seconds.

Damian_DH
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Hello Mr Khatri. Got a question.

As an exercise, I modeled a tree stump in ZBrush. It has about 4 million faces. Needless to say, I'd like to create a normal map and export it for use in Maya.

Unfortunately, I seem to have lost my subdivision levels. Geometry > Subd or Sdiv is grayed out.

Secondly, I need UVs for this model, but how do I create a UV map within ZBrush?!?

Thanks!

keithyakouboff
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After I UV my model, I can't bring my textures(polypaint) back. I click colorize and that doesn't work. Is it best to UV first, then polypaint?

COGjedi
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nice job but could you shorten it up a little? i almost fell asleep

Tinfoil.Hatter
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I baked and exported but doesn't show up on blender :(

keziagreste
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it REALLLLY sucks that your low poly must be all quads ( able to be subdivided). baking normal maps doesn't work well at all for a video game pipe line.

temptor