Review: Civilization VI

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George where the FUCK was the noodle shot I ain't fuckin around

WritingOnGames
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i hear in Civ 7 the game literally takes place on a tech tree

WeAreCameron
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"I read on Kotaku that it's even better than Civ V with the Brave New World expansion pack." - Ice T

Antiformed
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Not mentioned: it gives you intense headaches if you play too long.

PlagueOfGripes
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Oh god that "You are in debt, I don't like it!" dialogue is soooo broken in this game. I had a game as America were I was making roughly 60 gold per turn for most of the game. (Though it was on normal, I am a noob don't judge me.)
And Brazil would just constantly praise me for being rich, then chastise me for going bankrupt a few turns later. And my financial situation had never changed between both points. They just seemed to randomly like me/hate me every few turns. It's just broken.

Amaror
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Super Bunnyhop was so hyped about Civ VI he didn't have time to finish the description.

GammaDelta
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I suppose it's better that it keeps asking you to invent Facebook as opposed to sharing things _to_ Facebook.

Blacknight
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Well you mentioned it, but I don't think you made it clear that a veteran Civ player will NOT be able to find a challenge in this game. The AI constantly makes incredibly bad decisions in just about all aspects of its play. Higher difficulty levels don't improve the AI, but just give it an increasingly large set of semi-arbitrary bonuses against you.

The tactical AI is much, much worse than Civ V. I watched Germany try to attack a city state with four catapults and some cavalry; more than enough to crush it. Unfortunately they never actually attacked the city with the catapults, preferring to mill them around inside the city state aimlessly while weathering fire from the city center until they were all destroyed. It even embarked them on the ocean next to the city a few times for no apparent reason.

It is truly unplayable if you care about the war aspect of the game. If you like peaceful building, it's probably the best Civ yet. Gives you a lot of peaceful things to do.

clearlypellucid
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"Expanding and Exploring is fun."

It's actually half of the whole 4X concept. So it's probably a good thing.

AbbreviatedReviews
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The most immersion breaking moment of AI dialogue came to me in my first game. Started as the Romans and I had just upgraded my basic warriors to Legionaries, when Ghandi straight up announces to me and the world that we will bow to his nuclear missiles -_-' So while the world is still proud of the invention of the pointy stick Ghandi is discovering the secrets of nuclear fusion in his mud hut. Really Firaxis?

Barbarossahhh
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George, I read on Kotaku that this is better than Civ 5 with the Brave New World expansion pack

whateveraegis
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They don't build road like they use to

Redem
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the visual theme of the UI is like windows vista

eltalraffa
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Oh, also, I dislike its interface. Civ V's interface was fairly colourful and each unit had nice artwork. Here it's just...well, Mobile.

TheExceedermjw
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I'm liking Civ 6 a lot, but one thing I am disappointed about is the lack of personal involvement in the science victory. Once again, they fail to recapture the wonder of achieving a science victory from the earlier Civs.

There used to be meaningful input in building your spaceship. You could decide to take a "Russian" or "American" approach to it by prioritizing efficiency over safety (because your spaceship might not even make it to its destination) or vice versa. When you launched your ship, you had to wait however long it would take it to reach its destination. Another civilization could conceivably beat you there even if they launched their ship after you, because they may have focused more on thrusters, for example. A lot of decision making emerges from the mechanics. Do you launch your ship early before it's completed because you might lose the race? These were meaningful decisions.

But now, as with Civ 5, you just build off a checklist of required projects, and the game is won as soon as they're finished building. The victory ends up feeling very flat, and is the most boring to work for. I really wish they would have harkened back to past Civs with the science victory.

Suprentus
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My biggest complaint so far is that the AI ends up with everyone hating everyone else for arbitrary reasons (the agendas may be broken or not working correctly) and making very bizarre decisions.

WorldsRichestLesbian
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I want a mod to make the missionaries look like they just start slap fighting and tackle one another and roll on the ground. lol would be way funnier

MerlosTheMad
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Wholeheartedly agree on the civics tree criticism. I just find myself picking whatever sounds nicer and only switch the policies whenever I'm going for something specific, which is only ~3 times per game.

sabydaby
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I'm really glad they've worked on making it much more active to play on a peaceful route. I always found myself mashing "next turn" in previous Civs around the mid-game, and that was typically after an early-game war, and before a late-game one that the AI would declare on me.

GCVazquez
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The district system seems to be lifted straight from Endless Legend.

Frencho