Async vs Multithreading

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Chapters:
- 00:00:00 - Intro
- 00:00:44 - Session Start

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5:37 "This is not Rust, this is actually a good language"

mojojojo
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“If you want to have some things, you have to develop them yourself, like a real programmer” - zozin

mawaldne
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Just watched through your C3 content. It was very fun to program. It is bare bones but I think that's what makes recreational programming more fun. I will take a stab at this too. Thanks

saymehname
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"Streamed Offline" glorious humour

the.monologue
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It could be funny to change the ipv6 address in the bottom to "fe80::dead:beef:cafe:6969", it's a valid address. and nice easter egg.

dusliangames
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Great video! It was clear, practical, no bs, and super insightful. Loved it!

RicardoValero
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Twitch chat gone for once and Mr Azozin is hyper focused and doesn't even meme around once

iglobrothers
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love the "2 hours earlier" clip you've been doing

MarioMakesSftwr
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Thanks for final motivation to learn C++ coroutines by implementing similar simple async echo server

q_rsqrt
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Really cool to learn how the async thing really work

jdeleca
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c3fut stands for c3futanari in my head

aidennwitz
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То чувство когда русский прогер слушает русского прогера на английском. Но твой английский единственный который я выкупаю без субтитров❤

andymora
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Tsodin thinking about how to design the future ...
Talk about where this channel has elevated to ...

danielvanderstelt
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Good stream, I'd love to see epoll or iouring implemented. That cpu core doing a lot of nothing bugs me out.

mbarrio
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5:27 "Like in Rust, but this is not Rust, this is actually good programming language" 🤣🤣

ukrmapper
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Very nice! Next steps could be to use a multi-threaded async approach to get the best of both worlds, also (you already mentioned it) putting the thread/task to sleep instead of spinning. Also why that hate on Rust? I know you appreciate simplicity but the tooling and expressiveness are unmatched imo. Again very nice video! Hope to see more of these! Thank you.

calapp
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Should look at this in elixir. Async is nice, but it pushes towards a monolith design, and doesn’t solve many problems such as isolation of errors / fault tolerance and recovery.

Threading doesn’t do that either necessarily and generally I avoid multithreading. The problem is multi-processing in environments like C are extremely expensive.

JeremyW-ro
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I spend 3 hours debugging the Future and in the end I was just missing a different lifetime ...

danielvanderstelt
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0:20 "let's kill this shit" 😂😂😂

filevich
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Would also love to learn about what is actor model, channels, and more related to async.❤

victordvickie