The V Rising Problem

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Footage from V Arena PVP servers
VARENA:
[EU]: 46.4.112.197:8002
[NA]: 108.181.213.33:8000

Dark and Darker footage thanks to roneg:

Chapters:
0:00 Intro
0:59 Player Reliance
2:10 Redundant Content
2:59 Learning Curve
4:12 Possible Solutions
6:53 Outro

Music:
revendreth - wow shadowlands
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Extraction looter is an awesome idea. They have all of the things needed for it in the game right now, and could even add some unique stuff revolving around building up player castles and maybe even raiding them. The core systems in the game are deep enough that they'd easily be able to make multiple maps to run in a short time.

I think in the 'short' term, the 2 biggest things they could add to keep people interested would be official mod support and map editor functionality. The lack of new/additional content is SO stark in this game. We get hyped when they drop an update, but the fact that we're 2 months out from 1.0 and there are no signs of life other than bug fixes and minor balance patches is disappointing.

Allowing the community to have the ability to "make the game what they want" so to speak with modding and a map editor would not only keep the current playerbase, but would undoubtedly bring in more players to see what the fuss is about.

terribletimmy
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As someone who exclusively plays PVE I think a looter type would be tons of fun. So far I've really liked the updates made to the game, but the stuffed balanced for PVP start to feel real tedious for the other side. But a looter type mechanic would be a nice transition into both sides of playstyles

Chibi-Luka
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The core issue I think is that the design of the game doesn't allow for longer wipe cycles. We need to extend the life cycle of servers and make them feel more evergreen

Progress feels too temporary, and the rush to end game encourages nolifing. The end game loop itself with stygian shards is boring and bland.

There needs to be more features that enable emergent gameplay and experienced end game players to keep building out their progression. This doesn't have to be some crazy power spike, but something that enhances your gameplay

Give people reasons to keep building, events that encourage territory control and finding unique items, an incentive to rebuild after getting raided, and items to collect.

Early game progression should be protected from high level players, and castle plots should remain open for them to start. It should be expensive for a high level player to raid a low level castle, to the point of almost never being worth it.



I know people will point to rust, but rust doesn't have a way to quantify player progression like v rising. This is why I think v rising has way more potential here to fix the problems of rust. Rust also doesn't have the power fantasy of v rising, and doesn't have significant PVE stuff to engage with. This makes it so v rising has so much more to work with to create evergreen servers.

If v rising can get end game players reasons to keep engaging with the game, making it so new players can join servers throughout the wipe without it feeling pointless and reduce the pressure on players to no life 48 hours straight, I think V rising would be MUCH healthier and servers would last so much longer. It just burns people out right now. Even finding a server to play on is a chore, because it could die the next day

demineon
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Good video ! I think and that's only my personal opinion ofc that this game should become a "Survival MMO." I believe they need to move away from the "Wipe" server dynamic. Additionally, if they continue in this direction by adding a significant number of bosses to defeat, restarting on a new server will become unbearable even for the most experienced players. The player base will eventually die out within a week after a new patch.

I think they should revise the "endgame content, " adding dungeons, raids, and PVP/PVE events between servers. Representatives from each server could challenge each other in an arena mode or a colosseum or even raiding base (for example a server could declare a war to an other server and this one could either accept or refuse with a established date/hour if accepted the opponents would get invitation to the server to raid a chosen base by the server winning would get points to the server getting raided, losing would get points to the raiders's server), defeating particularly difficult bosses with an establish time, or completing certain raids/dungeons with a leaderboard displaying the various servers in terms of points. This would give players a reason to continue on their server to contribute to and improve their server's position on the leaderboard with maybe a specifiq reward for the TOP 10 or TOP 100 servers at the end of the month then the leaderboard points reset

Raids could also be less punitive; instead of looting almost all of the players' resources, the raiders could only loot the "Treasure Room" (a room with treasure chests, etc.) which would automatically generate loot based on the level of the castle heart. (The castle would have to be under a breach timer to loot this treasure room, limiting abuse/exploits). Ofc raiding needs some love and some kind of rework.

They could also add a "Marketplace" that we could build in our castle to trade/sell resources with the entire server, encouraging players to continue farming certain resources and creating a whole economy on the server.

Ideal goal would be to find a way to get smooth servers with like 500 players (with a map obviously way bigger) or something like this creating mini communities. Any that's just some random ideas.

qnxacc
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Well said Chappll! Love your ideas and observations. I guess we will have to wait and see how committed stunlock is to the game. After being let down by Ark and Heroes of the Storm (V Rising being an awesome mix of the two), my fingers are crossed!!

My thoughts on the matter are:

Problems:
- Pvp is often hard to find at various stages of the game
- Progression can be a barrier when pvp is the goal
- Little reason to continue playing after reaching max level

Whats needed:
- Pseudo-infinite/Infinite progression Stats/Leaderboards) to make playing more meaningful
- Highly accessible pvp options at all stages of the game. I like the idea of being able to leave challenges in a message box at enemy castles, then when accepted being teleported to a durability-free arena for the fight, being able to bet on the duel (like runescape duels) etc.

Kook_Strats
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This would be a pretty good idea I agree. Although I don’t know if I would have want to see them abandon the current open world model in favor of this. It would be nice to have the option for either. I think if they did that and executed the appropriate adjustments needed for pvp, it could work. Really good video and well thought out!

civil_specter
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This game PvP should be wobderfull with 2 huge clans per session and max looting speed and crafting. Lets say a 20 vs 20 guys .
The bad thing with the loot is that there is no chance to loot an epic or a legendary weapon at least for PvE and generally the game suffers at this point because for the late game when you make good slaves you do not need to loot too much. Threre is nothing good to loot.

Darlorthdf
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Hey there!
Here's the thing, I have a suggestion for a partnership, but you're missing the business email info in your description. It's not convenient to discuss it in the comments.

MikhailBondarchuk
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In truth V Rising has lot pvp issues but the actual problem is devs didn't focus on PvP as a design choice in the first place which create all the current issues like stat unblanace at later gearscores

mertruc.
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that combo at the end of the video is so beautiful.. omg.. from max to 0. enemy couldnt even play the game bro.. what gear do u use ? im new, i would like to try this buikld

DarysDaorys
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@StunlockStudios2 There is something to listen, listen carefully! Thanks for video, Chapp!🐀

ElBandito-V
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Extraction looter is a good idea that didn’t cross my mind for this game for some reason. Either that or is like to see then implement procedural maps

thejoshjb
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Extraction looter is a good shout for a direction they could go in. I’d first rather see them add cosmetics and then reshape the content they already have into a format that can be recycled to earn a bottomless supply of cosmetics. Extraction shooter could be the way they reshape the content but IMO it’s a side-issue. Cosmetics and their payment model is the core to nearly all longterm popular games now.

Feign_Clips
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daym u are so right, please stunlock !

Puncheee
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agree on the problems. the proposed solution doesn't sound very specific to me though. wouldn't an "extraction looter" mechanic be basically the same as the rift incursions system?

chuck
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Man... 6/7 years ago when I was pitching a game for the company that I was working at the moment, I was pitching exactly that, an extraction game with a PVP like battlerite (I the combat that they have on that game, and I also love the combat on vrising).

They basically have everything... they have the awesome combat, they have the creatures, they have the "vampire universe", they have the crafting (you could extract with crafting materials to improve your gear), everything! I honestly think they are sitting in a goldmine which they could easily explore without too much production cost.

maniako
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do you mean like rework the current game to be more extraction based? or making a new v rising game? or a new gamemode? or adding it like an endgame zone

MrKyle
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I like the extraction looter idea. The open world in v rising is so good that this extraction genre would really benefit from it. I always thought removing the player castles from the open world and just having them as private instances where you could return with your loot was a great concept. Castle raiding could be alot more fair with no risk of third parties getting involved.

McGlovin
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Honestly gimme a ranked pancake queue and I'll be happy!

peakbeing
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Albion end game is really good in that matters. Rifts across server where you extract loot.

MrKriptt