Unity + Houdini = GameDev Power

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VIDEO CREDITS:
Blade Runner - Magnopus
Building Scene - Marina Bade
Ary and the Secret of Seasons - Exiin
Fifty Two - Populus Run
Super Karts - Space Ape Games
Trailmakers - Flashbulb Games
KIN - House of Secrets
Suki & the Shadow Klaw – Feline Arts
Marshmallow Melee - TriHelix
Physics Painter Tool - Houdini
PolyReduce Tool - Houdini
Zero Dark Gravity - Skyway Interactive
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Looks so sick!
Still got houdini on my list to try out

DevDunkStudio
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The work in the video is beyond amazing. However I feel as if the community is too small. And yhea I know it's a VFX app but common there are so few views and likes. Houdini deserves more recognition.

aristsal
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Hey there, I have question to everyone.
At first good to see ppl are using both of the two engines in combination. Is that common tho?
I am thinking of using houdini for the procedural generated parts of a game, which I mainly create with unity.
What do you think or can u suggest anything to make it easier? How complicated do you think it is to combine the two?

WICEGameDev
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In a capital world no business should make his product free, unless strategic move like Android. Those ppl who want "free free free" just pls go to your lovely blender and don't bother Houdini.

LeoHsieh