Megascans FREE For Twinmotion Users! How to Get Free Assets!

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In this video, we talk about how Quixel Megascans assets are available FOR FREE not just for Unreal Engine users, but now for Twinmotion users as well!

This gives Twinmotion users access to one of the premium asset libraries in the world for free for use in their renderings, including models, materials, imperfection maps, and more!

QUIXEL MEGASCANS WEBSITE

QUIXEL MEGASCANS LICENSE INFO

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Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
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Hi everyone! Let me know what you think about this asset library, and what kind of Megascans tutorials you'd like to see in the future! :)

TheRenderingEssentials
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I was already impressed getting Twinmotion for free, and now with Megascans.. this is heaven.

raven
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This is by far the best video you made, in regards to updates and features. Keep up the awesome work and thanks!

Shirryon
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Thanks Jason, great tutorial as always. The Megascans content is great. Would like to see more videos of your work flow for creating and manipulating Quixel mixer assets and bringing them into Twinmotion.

pdod
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great stuff once again Justin, a tutorial on how to use the Quixel Mixer would be great 👍

mdex
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What to do it this case :. It seems that you are trying to enter two times. In red color message ????

elmoatazbillehabdelaziz
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Epic games is really showin lumion who's boss, i was first set on getting lumion but with that pricetag and the way things are goin with twinmotion, which i got for free, looks like i made the right choice, thx for the tip ! love the video's btw!

marty
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For some reason Quixel wasn't recognising that I had an Epic games account, and I didn't get the 'success' dialogue you got. It kept wanting to re dowload the epic games launcher that I already had. It seems, in addition to the Epic games account you need to set up an Unreal licence but it is not obvious how

richardrogersdesigns
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no license of ue4 no excess to megascans assets. when i click on any asset to download it takes me to the subscription page. if you have any solution to this please share.

WaqasKhan-ofyh
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thanks for the video - i have a problem- for example the ruin pieces are opened from some sides- since i want to do renders and then paint over them- this is a bit unfortunate- how can i fix that?

julianhartinger
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is it necessary to install unreal engine to download and apply megascans and textures for Lumion??

toufeeqrenders
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Thanks for the vid. Can you save the textured model and save in the TM library so it will have the textures already applied?

stephenday
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And btw, it doesn't matter what software you use. The only rule is: The end result (=render) has to be done in TM or Unreal Engine. Post processing is allowed

christianmuntean
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Normal map tex
need to invert the blue channel

nikden
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Hello, is the 2020 version still free for download??

christosephoros
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I need help! when I connect the epic account I get the following "LICENSE NOT FOUND
Your account doesn’t have an Unreal Engine license associated with it. Please sign up for an Unreal Engine license and sign in again. "

I have an EPiC GAMES account, how can I solve it!

trazzovisualizaciond
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Hi Justin. I am an Unreal Engine and Twinmotion user early bird. I am trying to download some assets but it does not work. I do not have access to the third case for type of mesh FBX as you. I only can download JPEG or EXR. So, I do not have the 3D mesh to import it in Twinmotion. I have trying my download directly on megascan website and in Quixel Bridge after signing in with my Epic games and it doesn’t work either way. What should I do? What I am doing wrong? I thank you in advance for your response and great work.

karen
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Hi Justin, another great tut . One question off topic, can you relocate the gizmo from
its point on a asset to another point on that same asset? I imported a
object I created in Sketchup into Twin-motion to use in a model I'm
working on, however, the gizmo came in far away from the object making
it difficult to place the object accurately where I needed it.
Can you make videos like that explaining the different tools and their uses in
twin-motion I find it may be extremely extremely helpful and also help others
better understand how to use the gizmo and other tools, along with tips and tricks, many others fail and don't take the time to show and explain as you do, you know I always love your Great work! Thanks!!

wayneseymour
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i need any one please help .... how do i add detail to the static without costing rendertime ??? ue4/blender game assets creation ... please help !!

metafoyfoy
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Hey! Do you know how to 'enable' opacity from Quixel? I Import PNG color texture and turn on Opacity and... I still have full filled parts without opacity. Couuld you make tutorial how to import grass model and add it to TM?

bartekfelix