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Unity Ocean Shader Tutorial with Amplify Shader Editor: Part 2
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Hello!
Welcome to part 2 (the final part) of this Unity shader tutorial where we dive (yeah, I went there) right in to create an ocean shader with shoreline, depth, refraction and wave capability. All being tiled seamlessly across your big beautiful world.
I know a lot of my subscribers want to see this in ShaderGraph, but I'm either too stupid, or it's just not possible at the moment. So have this Amplify Shader Editor version instead (plus ASE is amazing), arm yourself with all the knowledge you'll need to create your own ocean/water shader for your games.
Welcome to part 2 (the final part) of this Unity shader tutorial where we dive (yeah, I went there) right in to create an ocean shader with shoreline, depth, refraction and wave capability. All being tiled seamlessly across your big beautiful world.
I know a lot of my subscribers want to see this in ShaderGraph, but I'm either too stupid, or it's just not possible at the moment. So have this Amplify Shader Editor version instead (plus ASE is amazing), arm yourself with all the knowledge you'll need to create your own ocean/water shader for your games.
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