Valve Doesn't Care About Native Linux Gaming

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I've said it countless times but I really don't care about Native Linux Gaming and Valve has been showing recently that they may not care either and that's a good thing, I don't think developers will start releasing Linux binaries anytime soon and translation layers like Proton work exceptionally well.

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==========Time Stamps==========
0:00 Introduction
1:53 Valve And Native Games
3:38 Multiple Runtimes
6:39 Bad/Abandoned Ports
7:59 Anti Cheat
8:57 Proton Is Key
10:23 Extra Steam Deck Features
11:48 Outro

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#NativeLinuxGaming #SteamProton #SteamDeck

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Proton makes more sense than Native port for everyone. Once Linux market share is more than Windows then, Linux port will become normal.

mirashif
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"I promise"
5.5 seconds later
"I make no promises"

Varian-Killbot
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frankly, an open source way to run windows applications is far more "linux" than closed source ports. if you're writing an open source game (or engine), linux support would be ideal (to attract developer attention) but the vast majority of games are not open source.

nyankers
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I have been a Linux user since before Ubuntu, and I think that Proton is the best thing that has happened for playing proprietary games on Linux. And I also think that killing off native Linux ports of proprietary games (any proprietary programs for that matter) is a good thing. Better to concentrate on a platform for all of them to run, be it a compatibility lair, or whatever. I have usually had bad luck with proprietary stuff in Linux, and it usually comes down to bad ports, or made for another distro. So I personally love the idea of focusing on Proton, and have been wishing for something like this for a long time.

buskmann
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To be honest, with how many Linux ports have broken over time, I dont mind this.

coatlessali
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I personally don't mind 100% Proton as long everything just works

jd-raymaker
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see here's the thing.
I do not trust game devs to do proper work on anything. And this is not a diss on game devs as the "dummies of the industry" (although with all the new game engines the entire thing is pretty laxed. Games generally do not get updates after release that often. And even then they are the kind of updates that instead of fixing issues they just add things. The entire industry is a mess.
In all honestly i think everyone should be using things like wine/proton. It's so good you can even use it to fix old windows games on windows(like touhou 6 for example). In fact i think even microsoft that wants to kill off Win32(they've been trying to do that since XP if not even older) should probably consider either turning the old win32 libraries work like a compatibility layer for older applications(just like Wine) or even better see if they can contribute to wine!

The other day i had to install some software meant to quiz someone on a car license. The program was probably the most terribly written thing i have ever seen. And its ENDORSED by my government!
* It required a screen res of 1024x768
* DPI set to 120
* Change the entire system locale to a specific one
* It tried to update some scripting library in System32 with its own version(asking for BSODs there)
* All images were just thrown in a folder, images all separate.
To run this program i have two options, set up a windows XP VM or make a specific wine environment with all those requirements just for it.

Also i would like to note that Dusk native port just gives me a blank screen when under proton it works perfectly.

Finally while i respect the folks at feral interactive the fact that some games like Company of Heroes 2 are stuck in an old version with no crossplay and much more limited mod support means i can't play with my friends and they get annoyed with me.
I dont care if the game runs natively. I dont care if people consider wine/proton an ugly hack. I just want to play the game with my friends.

tato-chip
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Vulkan and DirectX 12 (and Metal) are almost the same API. They are both based on AMD’s Mantle. On of the key features of DirectX is that it’s not just a graphics API (Direct3D), it can also handle sound, input, maths, etc. and unlike Direct3D other components do not change all that much with each release. So the primary reason to use DX12 over Vulkan (with other cross-platform solutions) is the legacy code from prior engine iterations. Vulkan’s strength is the ability to maintain one codebase with corrections for different target platforms. In case you want to publish on Xbox, the GPU-specific code can be transpiled to D3D.

knp
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It still makes things better for linux gaming than if the steam deck did not exist

And this push for proton is good since developers will no longer have to do the porting themselves, lazy developers will especially love this

mariolis
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Is it possible to use the proton windows version if a native binary is available ?

Neucher
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Dead Cells did a great job with their linux port.

etherweb
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I have started to learn directx recently. For me proton existing and being the default would make things easier. In linux we don't have a powerful debugger like visual studio or remedybg which already makes things difficult.

ishanagarwal
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>>4:50
But comparing DirectX and Vulkan is wrong, these are two different things. The Vulkan API is simply adapted for creating games and it gives control over everything related to graphics (choosing a video card according to its capabilities, as an example). As an example, ID software and Valve switched from OpenGL/DirectX to Vulkan API not for the Linux port, but simply because Vulkan is more convenient.

cllve
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I will buy steamdeck right after I see those proton patches. btw I believe you had a video like 6 months ago about 5.11 kernel for which valve hired devs to work on, so I guess that might be considered as one of those xD.

KyrychenkoAnton
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It's (unfortunately) possible that their "plays the whole library at 30+ fps" claims are referring to installing windows on it. A windows PC would obviously work with the entire library with no surprises in that regard. I really do hope it's some secret proton patch that makes it perfect though.

bisbyx
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There is native Linux support for EAC. The devs just have to use it. No porting needed. There is even a Linux wine EAC version available, but devs would have to support this explicitly, which they mostly don't. So if Valve wants to have this as seemless as possible for devs, they have to make it work with Proton directly.

corben
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8:15 EAC already has a native version afaik

elimgarak
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Think of Proton as being a launchpad that will eventually make Linux gaming viable.

I personally don't care about the slight performance overhead. If it means I don't have to reboot my computer to start a gaming session I'm happy to wear it.
Eventually, as more people use Linux for gaming - it becomes a platform that becomes attractive.

The main issue with Linux today is that we have even less marketshare of the desktop than the Windows 11 insider build...

rayjaymor
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Old games don't run on proton.. ex: obscure

illusioon
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I guess we should just make peace with Linux native ports for now. It's not like game makers are gonna change from Unity to Godot soon...

jimmyneutron