10 RPGs / Action Adventures With AMAZING MAGIC Gameplay

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Music used:
Risen 1 OST

#rpgs #c4g #magic

Intro - 00:00

Outward - 2:12

Arx Fatalis - 3:12

Mages of Mystralia - 4:19

Noita - 5:21

Gothic 3 - 6:24

Divinity Original Sin 2 - 7:42

Path of Exile - 8:32

Tyranny - 9:26

Two Worlds 2 - 10:21

Dragon's Dogma - 11:44

Honorable Mentions - 12:55

Outro - 13:50
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Get yourself an awesome T-shirt or a hoodie, in my official merch store!
I just launched a bunch of new designs:

clickgameplay
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I appreciate putting the titles for the footage shown down in the corner.

endgameExecutor
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Dragons Dogma is probably one of the only RPGS where I enjoyed playing as a sorcerer and actually felt like a real badass

thechoomofdoom
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To this day I still come back to Dragons Dogma again and again. Not only is the magic gameplay amazing, but pretty much everything else combat wise. There isnt a game in 2021 who can compete, its so far ahead. Just wished they'd finally realize how beloved it is and give us game 2 already.

j.k.
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My favourite magic gameplay ever was in Dark Messiah. Focused more on quality over quantity; each spell felt unique, had different gameplay effects, and a lot of them had non-combat, utilitarian uses.

Illevium
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Dragon’s Dogma Online (the mmo version unreleased outside Japan) added in a sigil sequence system.

All spells had a sequence of sigils (dots on a circle and you had to hit them in the right order to complete a sigil). When you completed a sigil, you gained a small power boost. Completing all sigils before the cast timer finishes allows you to cast the spell right away. The thing is, each spell had its own sequence. A really good sorcerer had the sigils memorize and could perform them flawlessly and cast spells rapidly back to back. There was a thing where if you messed up a sigil too many times, you were locked out of that sigil and would have to recenter your L3 to reset the dots. This also meant that you couldn’t just spin your controller in a circle to eventually hit everything. Each sigil had a background so if you memorized the sigil, you wouldn’t have to look at the dots to cast it properly. Just perform it on the controller.

Also, there was a perk that reduces the complexity of sigils. So a complicated one that requires 5 or 7 could drop down to 3 or 4.

Unlike the DD(DA) sorcerer’s could also dodge (a float backwards) meaning they could cast in the middle of combat. However, dodging before a spell is ready to be cast reduces the bonuses you earned, so there was an element of risk, reward, and skill involved.

I hope this is brought back in Dragon’s Dogma 2, but also they advance it and create divergent points where you could choose between two different sigils which could change some effects of the spell your casting.

Tenuto
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The coolest thing about Arx Fatalis system was that it applied to enemies as well, you could actually see litches drawing runes with their figers while attacking you

PeanutXIX
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Magic was totally done right in Kingdom Come Deliverance.

jwmorse
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Dragon's Dogma, by far, made magic look and feel more powerful than in any other game I've played. Too bad that the story and world were way too linear for my tastes :(

TheNoctarius
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Dragon's Dogma's "Maelstrom" spell would twirl enemies in the air and have them crashing back down to earth. it would take about 20 seconds to cast full power but was one of the most rewarding skills I've ever had in any game. I can't wait for the sequel.

ushireborn
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I remember cheesing Daggerfall with it's spell creation system, you could get spell absorption during character creation, then craft big AoE spells that would hit both yourself and enemies. You'd absorb back all the magic you used, so you could cast them infinitely. I honestly think you could do the same thing in multiple Elderscrolls games, but I don't remember for sure.

climhazzard
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I've been looking for guide to games with good magic for a good while, I'm glad you decided to make one!

gmabitx
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nice to see arx fatalis is in there! truly man of culture

garchomowner
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nothing has beaten the experience Arx Fatalis gave me so far. I still remember to this day: I played as full on mage and came to the first big spider early on in a cave. I had fireball and 2 magic missiles in my 3 quick cast slots. After seeing the spider emerge through the flames of my fireball, I frantically moved backwards throwing my remaining two spells at: the spider crept nearer seemingly unimpressed. Trying and repeatedly failing to draw the magic missile runes (- and ¯|_) whilst running backwards and getting stuck on the stalagmites in the cave, seeing the spider closing in like the unstoppable Terminator almost gave me a heart attack!

FersusSwingo
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I’m glad Outward is in the list, certainly not on first place but their ritualistic approach to magic earned them a place, I’m glad you included it, I’ve lost countless hours exploring dungeons in that game.

jonhstonk
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Tyranny is a hell of a game, totally recommended! Just imagine yourself playing like one of the high-rank officials of Mordor after the defeat of Middle Earth, and you'll be ready to go!

bovrarnd
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for those curious Dragon's Dogma has hybrid classes that use magic which were not shown in this video. In addition to the staff using classes seen here, there is magic using dual daggers, archery, and sword+shield.

thelordelric
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dragons dogma was an instant love for me. Not only did you feel strong as melee but my god the magic in the game actually made you feel strong compared to skyrim where the magic felt so goddamn weak. I'm doing a playthrough right now on DDDA as a pure sorcerer and reliving my love for the magic side of the game. Every spell actually puts in work

GussWhatsNXT
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Arx Fatalis was such a great game and such a unique world and it was damn hard. I always wished they would've done a follow up to it. I would love for you to do a video about it, because I suspect not many people played it given that it's 19 years old.

bulldog
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Grim Dawn. Finally I found a game where I can have lots of minions to hang out with.

beardedmetalbox