I Answered 13 Of Your MOST Burning Satisfactory Questions

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I Answered 13 Of Your MOST Burning Satisfactory Questions
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Today we're breaking down 13 of your burning Satisfactory questions.
Make sure to write down any of the questions you have that I don't answer in the comments below.

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

Time stamps
00:00:00 Intro
00:01:00 Question 1
00:02:07 Question 2
00:03:41 Question 3
00:04:15 Question 4
00:05:07 Question 5
00:06:20 Question 6
00:08:15 Question 7
00:09:51 Question 8
00:11:33 Question 9
00:13:50 Question 10
00:15:00 Question 11
00:16:28 Question 12
00:18:49 Question 13
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Комментарии
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Hope you found this useful! Would you like another video like this with your follow up questions?

TotalXclipse
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I swear, after you finish 1.0, you should totally do a "Can we fix it?" series where you take the community's saves and work on a factory they claim is doomed or messed up and see how you manage to make it work. Like "Idk how to make my adaptive control units factory clean and distribute to storage" and they give you the save file showing maybe it's not done yet, outputs are spaghetti'd, etc and see how to make it look pretty and solve the issue.

venanreviews
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The built-in todo list is the single greatest addition to the game.

paradox...
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Dimensional depots are a game changer, while working my way through phase 2 and 3 I automated and fed every building material i needed to have a basically infinite creative mode xD Took some running around collecting mercer spheres but man it was worth it, now i can just relax, fly around in my hoverpack and grow the factory wherever i want.

MrChitakifsy
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I have never bothered with anything other than manifolds, i know balancers are great but so is seeting up and running your factory stage by stage to let everything backup before the next layer

liamglasel
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For keeping track of what you were doing: use signs for indicating item count at input/output. It saves you so much headscratching if you can pick up where you left off and know exactly how much stuff you have

jangohemmes
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"You should be able to get those resources pretty early"

Me on my 3rd save getting my first steel beams on hour 54:

DodgeThatAttack
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Nice to have chapters, but it would be more useful to see the actual question/topic instead of "Question number".
Great video!! There's more to explore here!

Daiwie
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IMO there is a reason to do at least 1 assembler worth of automation for space elevator parts: They're worth a lot of AWESOME Shop points compared to other early automated products. Set up a line that automatically produces smart plating and dumps it into a storage container, then every so often dump the contents into an AWESOME Sink.

arcanum
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For the question about "how to remember what you were doing" if you can only play a few hours at a time / few hours every week, I don't remember sadly who was the content creator, but I've seen a video about making it easier to finish games and/or pick up a game save back up after several days (mostly open world / non-story driven games)

I found that idea really cool and I've been trying it the past few weeks, and it changed how I play games (I play a LOT of crafting, survival, open world games, etc, that don't necessarily hold your hand on what to do) so I thought I'd share it, someone might find it useful

What the creator was suggesting, is keeping a small / short "diary" of your gaming sessions (just in notepad++ or something similar) every time you play, with things like:

what I've discovered
what I wanted to do that session
what I actually did
any big "plot" or story points if there's a storyline involved
what "big project" I was in the middle of when I had to stop playing (for open-world / crafting games, applies very well to Satisfactory)
what I planned to do next

It can be just a few sentences, a few bullet points, nothing complicated. Then, when you have 2-3 hours free 5 days later, you can just read what you wrote and it helps with staying motived. Strangely enough, it also makes it weirdly therapeutic to go over my gaming sessions before shutting the PC off

Hope that can help someone out there :)

AwesomeNuke
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On keeping track of what you were doing, one method I've been experimenting with is putting down signs in-game. If I have some factory that requires a specific input, I put the belt down, and then put a sign up saying "Needs 837/m coal". That way when I come back I don't have to think of the math, I just have an idea of what I need to add.

kommissarK
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So many people talk about load balancing, but I've always just gone with overproduction and send overflow to the awesome sink. I can't be the only one doing this

zachcreger
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My philosophy is: Get a trash setup going first, terrible ratios, just getting some kind of production working. After that, then make a larger/prettier facility based on what your experience was with the "proof of concept" while you are getting an initial trickle of product going in the background. Don't worry about ratios and efficiency early on. 1:1 those screws straight into the plate assemblers. Getting a job done takes priority over efficiency.

zourin
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I just finished my automation of heavy frames and computers to make the modular assembly controller things, or whatever they're called. While building the whole system I actually ran out of iron rods, because I had eliminated their use in every step.

Modular frames with steel pipes, cast screws, copper rotors, and whatever else just to avoid making rods. Then at one point I had to make a single constructor into the dimensional depot to have some rods available.

castform
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for question 12: screw screws. if you can get rid of them in your recipes, you will be happier

Remyria
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once I realized how powerful the dimensional depot was, I got myself the jetpack and blade runners then put a stop on expanding my factory until I had the DD completely upgraded and I think I will do that on every save I play. It's too convenient to not. I takes a 150 some-odd mercer spheres to upgrade it all and they're pretty easy to find, then just keep a supply of 20-30 so you can build DD when ever you want.

thehuggz-ik
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I have found that if I have a long manifold, like 8+ machines, it is beneficial to just add a splitter to the front and send half the mats from one side and half from the other, and merge them at a machine somewhere in the middle. That seems to distribute items enough to keep them from taking FOREVER to get backed up and come fully online. Also, RE: permanent factories, the first factory I always wind up putting real time into organizing and keeping clean is my late-early game factory, which spits out r. iron plats, rotors, mod frames, and smart plates. Before that I do try to keep spaghetti to a minimum, but I don't REALLY fret much about it.

MightiestBeard
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chapters:
question 1
question 2
question 3
...

very fucking usable thanks

flamyf
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answer to question 5: If you are having fun in whatever stage your are, keep doing whatever u are doing. gaming is supposed to allways be fun.

niklas
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The point for me that changes thing is tier 4 I get blueprints unlocked u get power line towers and u get MK2 miners that is where I start to redesign my first base as u also have by now access to hole for belts on floor and wall along with pipes. U should by now have ladders stairs and catwalks that allow easy up and down movement.

andrewhoughton
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