Deriving the Rotation Matrix in 2 Dimensions!

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Let's continue PFAC! =D Today we ar going to derive the rotation matrix in 2 dimension! I hope you enjoy :)

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Mathematician: *struggles to explain what I would need 2D rotations for*
Me, an aspiring game developer and graphics programmer: "this is all just a stepping stone so I can eventually learn quaternions"

arsnakehert
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2𝔻 bois are nice and all but I prefer 2𝔻 girls. Not a single dimension more or less.

Gameboygenius
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Interesting that the determinant of the rotational matrix is always unity! Even the 3 dimensional ones!

scottbretzke
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German sense of humor!! thanks for the video!

adrianrs
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6:20 "I'm going to make a video on this in the near future" ... *Makes video 325 days later*

JeffreyMarshallMilne
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the column's of the rotation matrix represents the coordinates of the rotated unit vectors i and j.

Hobbit
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An alternate derivation using elementary algebra and trigonometry: Let the point to be rotated be (x, y) and the point after rotation of angle q be (a, b). Since distance from origin after rotation must be same:
x²+y²=a²+b²
Distance between the two points:
sqrt((a-x)²+(b-y)²)= (RHS from cosine rule)
ax+by= cosq(x²+y²)
a=(cosq(x²+y²)-by)/x
From a²+b²=x²+y²:
=x²+y²
Solving for b (simplifying above expression into quadratic) we get:

Using quadratic formula and simplifying:
b=cosqx+sinxy
Similary we get,
a=cosqx-sinxy
Which can be represented by matrix multiplication, hence deriving the rotation matrix

anurag
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When I was learning integral calculus, when we got to integrating with respect to dy, I would always solve the problems by 'rotating' the function and integrate wrt dx. What I really did was integrate what I thought the rotated function would be, so it wasn't rigorous. My prof. told me about this, and this is how I do my dy integrals.

EmissaryOfSmeagol
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Maybe you could do a video about rotations in minkowski's spacetime?

JanKowalski-zzef
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Here's a cool trick: multiply out two rotation matrices with angles a and b and you get the formulas for cos(a+b) and sin(a+b). This is how I remember the double angle formulas.

taubone
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i studied the 2-D rotation matrix for anticlockwise sense . it has (1, 2)th element as +sin(theta) and (2, 1)th element as -sin(theta) . this derivation is actually for a clockwise rotation .

it's the whole system which rotates and rotating the system clockwise has a sense of rotating the position vector anticlockwise, which is exactly what happened in the vid . this would need the inverse of the matrix at hand .

i leveled up today . simply remembered the matrix ( and it's inverse ) in high school . now i need it crucially in physics .

nice video btw papa flammy .

Mayank-mfxr
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Morpheus is Happy, your doing gods work mon frond

somealgebraist
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wow, this is really exciting thankyou! understood from a-z, well explained.

azimsofi
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My day was going good but then you rotated it. Now it's going great! ☺️🔥🙌🏽 Keep on being awesome, Papa Flammy. Greetings from the US and Botswana 🎉

ozzyfromspace
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The other way to do it is to say the unit vectors get rotated by an angle theta. Then the first column of a matrix are the entries where the first unit vector lands (cos theta, sin theta). And the second column of a matrix are entries where the second unit vector lands (cos(pi/2 + theta), sin(pi/2 + theta))
Which is just
(-sin(theta), cos(theta)).

smrtfasizmu
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This is exactly what I was searching for!! Thank you so much.

EmilSilva
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hell yes! This video was awesome I really enjoy this
I will be watching the rest!!!

juliang
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I found you through the suggested videos. Your videos are vey informative! I just made a YouTube Channel due to your inspiration. Keep up the Videos! Just Subbed!

mindovermath
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Wonderful video! Thank you for bringing it in a simple way

jardelkaique
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Ayyy this will be on my final Thursday, I can finally take a break and watch papa flammy rotate mama matrix

Zzznmop
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