OpenGL Tutorial - 3 | Animation | OpenGL in C++ with the GLUT library

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This video is the third part in the tutorial series about OpenGL in C++

This part sketches the basic ideas of animation in OpenGL and introduces the double buffering mode in the API to render smooth animation.
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bro, the fact that you take your time to actually go over and visually showing what process is happening is helping me so much. You earned yourself a subscriber =) keep it up!

GetampedQuest
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The best OpenGL tutorial in YouTube. Appreciate your hard work. Thank You!

sharankumar
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Please make more tutorials on OpenGL!!! You're the best in this!

matt
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3 years later and this is by far amazing keep one doing these series

SnapItUp-DP
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Wow, those tutorials were amazing! It was really nice to understand. Thanks for making these :D

odnankenobi
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Thanks a lot for your lessons. Very helpful! From Russia with love <3

blessedponica
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Thanks a lot man! Imma second year CompSci student. Your tutorial helped a lot. Keep going!

reggaedog
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8:45 What range of coordinate system does open gl support ? 1 or 10?

pulkitsupple
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Those are good explanations, however how different the procedures going to be if hierarchical modelling is used? Thank you.

hilmilatip
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can i get the faster refresh rate so that our eye didnt see the shaking?

yuhjiunnlee
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do you happen to make figure using beziercurves, and animate them like for example, dont know a frog hopping left and right???

loranetwork
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Hello can u make a video of creating n number of similar objects with a certain distance

akarshsamble
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Thank you for the tutorial! However, the animation still looks a little blurry. How can this be improved?

harrybud
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I know it is a bit late (5 years) but does anyone know how to solve the problem of it not going down from 1 sec for each frame. (1 fps instead of 60 fps).

KozelPraiseGOELRO
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I believe u havent found an efficient coding solution to ur animation. U could have just made a velocity variable and changed the sign convention of it whenever it passes an x_pos of 18. U didnt need to use cases or a state variable. But still thanks for the video amazing tutorial!

flamingpheonix
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Thanks man, for the detailed explanation of animation🤘🤘

chawlajay
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Hello. do you know the function to stop the animation at any step we want such as only moving from left to right?

lamgoctam
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Very good tutorial my mind was blown
really great explaination
thanks a lot!!

pranavjibhakate
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Instead of glutTimerFunc(0, timer, 0) in main function you could've just class the function timer(0), Because both of these works in the same way.

stevenfg
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I meant to say cloning of object from one dimension to another

akarshsamble
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