How To Add Sounds To Your Scene in Unreal Engine 5

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Learn how to import sounds into Unreal Engine 5, create sound cues and place them in a 3D environment to create an immersive audio visual experience.

0:00 - Intro
0:31 - Environment
1:20 - Importing Sounds
2:56 - Sound Cues
5:09 - Sound in 3D Space
9:35 - Outro

Virtus Creative Hub // Media

#unrealengine #unrealengine5 #virtusstudios
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What's your all time favorite video game sound?

VirtusEdu
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Luke, I've got to say dude.. this is by far the best starter tutorial series going. You present each task with a level of simplicity that you wouldn't ever expect with a complex engine like Unreal.
I'm a cad programmer and also have experience with Prem Pro, so by no means a novice to soundscape, sequencing etc, but even so, I love how you make it easy to progress with this particular software.
Keep doing this bud. 👌🏻

Robbie_B
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this is exactly what I was looking to acomplished for work..! thanks!

luzoFinds
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More about the sound cues please. Thank you for the video

sparkle_spark
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It's because of you that I started using unreal engine

NexusMobile
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I really love your videos! :-) its so easy to understand.
Are you planning to add a tutorial with a healthbar logic when it reaches zero then game over?

kimped
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If you are in this project can you show us what to do with the sound of the rain indoors (menaning the muffled sound of the rain when somebody goes inside) Thanks

kiskleska
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Thanks for this it was super helpful . Cheers !

ShaneTrace
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Does this work the same in Sequencer? The sound responds to the camera position? Or does it require extra setup?

kiukle
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Thanks for this tutorial Luke! Super helpful. But I was wondering how would I record and make a video of the scene of fire place including the audio? Id like to upload my work as a Portfolio and i was doing this watching other videos but its not happening...

these
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Hey, great tutorial. Thanks for sharing. I really need a hand with fine tuning a snow storm sound outside a cabin. I'd like to be able to hear it muffled from inside the cabin and it gets louder when windows blow open or I open the door. I've tried occlusion, attenuation and collision settings, but no success. I'm unable to hear any wind etc from inside the cabin. I've tried settings on both the cabin materials and with my sound cue.

eddielonestar
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Awesome tutorial, as always. Thanks!!!
I have a tricky question for you. Let's say we have the listener in a fixed position, and another actor moving (i.e., car, dog, etc.).
Is there a way to use sound attenuation/spatialization to change the sound's volume and panning relative to the listener?
Also, is there a direct way to change a sound's panning position? I can't seem to find that anywhere...

VangelisMusicify
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I want to add a sound to a moving actor (train etc), how can I do this?

TPDene
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Is it possible to renderize a video with the sounds of the environment?

Vis
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Whenever I make a turn with my character the rain sound just disappears. I gotta walk backwards to actually be able to hear the sound, do you know why ? Awesome tutorial btw

Catnipmuncher
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Is there a way to let the sound Pause and Resume by pressing a Pause and Resume widget on the screen?

esmee
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Luke, will this work for Sequencer/Cinematic voiceover audio for characters? I'm using UE5 for animations.

nu-beings
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So is it possible to export this sound from MovieRender?

파랑새-qj
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Thanks Luke...quick question... How can you attach a sound clip to an asset/actor i.e. spaceship and get the sound to 'follow' the ship, so it provides a 3d effect soundwise? Any help is greatly appreciated...

metatronorder
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Dude. This is BIG. Thank you for the amazing video. 💯🔥👍 #UnrealEngine

violentpixelation