Java Game Programming #13 - Textures (Part 2)

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We're going to be building Super Mario Bros in Java!!! I'm super excited, and I hope you are all super excited as well! In this video we will be implementing Textures. Textures are the visuals that you map to your game objects. So, instead of a yellow cube for the player object, we will instead render Mario! If you have any questions or feedback for me, please please please leave them in the comment section below. If you enjoyed, please remember to like, comment, and subscriber!

Hope you stick around!

- YourFriendlyProgrammer

Timestamps:
00:00 Get Player Textures Method
01:01 Getting Pixel Offsets
03:26 Parsing Tile Sheet
08:22 Get Tile Textures Method
18:45 Get Pipe Textures Method
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