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Texture Batching | Coding a 2D Game Engine in Java #13

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In this tutorial, I go over how to add texture batching to our current batched renderer. This allows us to bind up to 16 different textures per draw call, which means that you can batch together a lot more quads with different textures for each quad. This is important, because in 2D games, you typically have a variety of assets coming from multiple files, and if you do not want a mega-spritesheet, then you need to enable multiple textures for your batched renderer.
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Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
My Recommended Beginning Game Programming Books:
My Recommended Java Books:
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