Rimworld starter guide Pt1: Rimworld Tutorial Nuggets

preview_player
Показать описание
This might not be for beginners, we are going to be moving fast and covering a lot of ground. Rimworld is a complex game and their are so many small game mechanics that need to be understood before you can even start to feel comfortable.

Save game file from start

Save game file from end

00:00 The start
00:29 Storyteller
01:57 Tile Selection
04:04 Character Selection
06:14 Starting actions
10:43 Building your base
12:33 Auto Features to toggle
14:21 Basic Mood
14:56 Starting Food and recreation
16:34 Stone Cutting Table
17:03 Your first Bill
18:36 Your first crops
19:19 First Threat
19:47 Zones intro
20:45 Fridge
21:18 Art
22:09 Manual Hunting
24:05 Butcher Bills
25:09 Simple Meals
28:12 Shelving
29:10 Capturing your first Pawn
31:29 Converting Prisoners
32:14 Caravan Animals
33:59 Animal Pen
34:38 Ambrosia Sprout
35:13 Caravaning
36:44 Trading importance
38:39 Fine Meals
40:01 Some light planning
41:53 Blight
42:45 Second raid info
44:53 New Colinist
46:16 Basic Clothing
47:24 Human Temprature range
48:30 Odds of capturing enemies
49:37 Corpse Disposal
51:54 Second Caravan
53:09 Third raid
55:00 Attacking with Animals
56:12 Tending Injuries
57:20 Core Idea of the Tutorial
58:55 Caravan Ambush
1:00:25 Plans for future
Рекомендации по теме
Комментарии
Автор

700+ hours of game play, 1000s of hours watching content on the game,
FJ drops a noob guide. I'm in

justneb
Автор

me who has played RW for almost 2k hours: hmmm interesting

heavenlysteel
Автор

FJ manages to condense the most important starting information into 1 hour. FJ: "I hope this was mildly informative for you." Um. Yeah ... "mildly" 😉 Seriously, though, well done 🙂 I watched the whole hour even though I do not consider myself a beginner anymore. And I still learned some new things 🙃

redunicorngaming
Автор

"From awful to, uh slightly less awful." Man, I love your videos for ONI and this game. I learn so damn much; and just the right amount of cheek to keep them fun too.

fastfiddler
Автор

Instead of clicking on every tree and checking their growth level I prefer to create a growing zone containing some trees and disable sowing (as for ambrosia) so that pawns will go and collect wood when trees are fully grown

juliaorven
Автор

I love your tutorials FJ. I learn something new every time, and your earlier tutorials helped get me into the game. Don't worry if it's too long, they're a joy to watch

SamTheApe
Автор

Very enjoyable race through early Rimworld. As a beginner this video might have overwhelmed me, but a few hundred hours in, I’m able to focus on a few handy mechanics i haven’t experimented with yet. I’ll definitely be giving them a try next time through. Thank you!

thepeacefulnetch
Автор

"Analysis Paralysis" is 100% my biggest weakness, and I never had words for it until now.

Looking forward to my next start of dwarf fortress with this newfound knowledge.

BroadFieldGaming
Автор

God, I complained on one of your other Rimworld videos that I needed to find a noob guide because I just couldn't keep up with the craziness of the DLCs.... and a month or two later.... Francis provides! So excited for these!

Tense
Автор

You don’t need mods to automate harvesting only fully grown trees. You can just set up a growing zone over a large area and deactivate sowing. Pawns will automatically harvest fully grown tree, similarly to ambrosia.

A good place to put that zone is inside your animal pen. Grazing will clear space for trees to grow and woodcutting will clear space for grass to grow such that everything will be slightly more productive.

Tamizushi
Автор

Over a 1000+ hours of rimworld, and Francis can still teach me some of the basics of the game I was totally unaware of. Excellent video! Now I really need to catch up on the biotech series. I'm lagging behind by almost 10episodes now. XD

Lgla
Автор

1:01:49 I believe there's a new Patron on the list who sums up all of our feelings concisely: I'm right there with you.

JaRyCu
Автор

Something I'd add, even in early game, make bedrolls for your caravan people. They're amazingly good at keeping their mood up by avoiding that 'slept on the ground' negative mood buff.

LordFalconsword
Автор

More of a pro guide than beginner, no mention of traps or keeping wealth low until you're prepared to handle the extra threat that excessive wealth can create. On the whole though, not bad. :)

wolfen
Автор

Literally just got Rimworld in the Steam sale. Nice timing!

Jaxck
Автор

I think a lot of people still have long memories of when caravans would get hit with raids appropriate to the colony's wealth and not the caravan's wealth, so your poor solo trader would get hit with an 80 enemy surprise attack and have to deal with it all on their own. It _seems_ like it's more reasonable these days, but I haven't looked at the actual threat scaling to be sure. I mean, there's a lot of additional responses in the DLCs too, but it feels like caravan ganking is a lot less of a threat than it used to be.

pfriedel
Автор

This is a great refresher vid for someone returning to the game after a couple of years! Thanks so much.

stevnated
Автор

I just started my journey a couple nights ago. Thank you for the effort you put into this. I've watched a bunch of guides that were really good but this was great.

brandonbruce
Автор

I like how FJ does a compare/contrast of potatoes vs rice like that's the reason it's always his main food supply. Also, crazy. I've played this game for hundreds of hours and still learn new things from FJ. Truly a master of the human leather crafts

callum.dokkodo
Автор

3:14 Marble's good for statues, but limestone's a better building material than marble. It's nearly as tough as granite or slate (one of those; forget which one) when making walls.
12:57 The expanding home zone is for firefighting so your buildings don't burn down at the start. :) it gives your pawns (and you) a wake up call if a wildfire is coming close to your base. For this reason, I like putting firefighting on a "1" priority in work settings.
22:55 Just hope there's no horse lovers viewing your video
(~) 31:24 (also 49:10) You can also craft blunt weapons (clubs) out of stone to reduce the chances of death when attacking the enemy. (Since this is vanilla/no dlc, you don't have to worry about "Strong melee damage" gene.)

Genesis
visit shbcf.ru