Procedural Material Tutorial [Tile Shader in Blender 3.0]

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Procedural textures might seem like a difficult subject to tackle. However it's really not that hard and once you get the hang of it, it will allow you to create materials which you can apply to almost any object in your scene. In this video i'll show you the basics of creating a procedural material and adding controls to easily change certain parameters, so you can generate an infinite amount of different Tile Materials.

I hope you enjoy the video and if you do don't forget to leave a like, subscribe or comment down below!

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Chapters:
0:00 Intro
0:16 Material Showcase
1:16 The Node Network
1:41 Creating the material
2:33 Displacement
4:49 Base Color
6:11 Roughness
7:38 Normal
8:49 Node Groups
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My setup:

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What texture would you like a tutorial on in the future? Let me know and maybe I'll make a tutorial out of it!

KaizenTutorials
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Excellent tutorial!! Keep em coming and thank you for sharing

davidfrazier
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noise + colorramp to roughness =genius idea!

WektorGH
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Great guide. Super fast paced though. I had to constantly pause and go back to keep up.

wad-cvyu
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THANK YOU! I was searching for a tile video for so long, very well explained ✨

lujainanwar
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Great tutorial, clearly discribed, well concieved. Thank you.

rsher_digital-art
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Kaizen tutorials, never fails to impress 👍🏼🦘

nigellill
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Would be a gem to add to my asset browser in 3.0 🤩 Thankyou for this video!

amoghagrawal
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You did a great job making this so easy to follow along. Thank you so much for this tutorial!!

zillieness
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This is rad. thanks for sharing gonna give this a whirl!

hello_drew
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Thanks. Great and simple tutorial, easy to understand.

aranganr
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Thank you very much. Coherent guidance, and useful information

itayozari
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01:52 You can plug this in very quiclky by pressing ALT then right clic and drag from the displacement node to the material output (Node Wrangler addon activated ofc).
(Works for all nodes, but sometimes it choses the wrong socket)

Cyber_Kriss
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Great tutorial. I created some realistic tiles from it. Although, got a problem. When applying it to a cube and resizing it, it stretches the brick, how can I fix this procedurally?

jonathanX
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Thanks for tutorial. How can we change seam  mortar color and sill keep it rough/matte? When I unplug fac-socket from Brick Texture node the seam color can be changed but then it just follows the overall roughness of tiles.

toojube
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Really good texture tutorial, i didn't even know you could set it up like that in the end, however, i don't know how to transfer it from one project to another. When i try to copy and paste it elsewhere it says i have missing data blocks.

BobTheBuilder
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Great video! Beginner friendly and easy to follow. I have one small issue. On exact same sphere bricks were looking completely fine, altho when I've tried to put it on flat surface around 5mx5m, texture begin to curve a bit in one point. After rotating the mesh it still remains on it's place.

oliver
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Thank you for the material and video, how can i align the tiles, as in the animation in the end?

zankrivec
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Hi, thanks so much for this, it's great. How do I rotate the rows as you have in your animation - to get different layouts of the tiles. Thanks.

clareburnett
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I'm having a weird result when i set the final colormix to black on the normal chain! It's turning the mortar completely black rather than just removing the roughness from the normal. Any ideas why? I've looked over all the nodes and cant find the difference!

zachsheram