Rigging with Inverse Kinematics (IK) in Blender - Mechanical Arm

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This was a great project to help show off how to rig mechanical bodies. There will also be a second video focusing on how to rig pistons and cables but the video was just getting too long to include it here as well.

I will of course be sharing the rigged file for those on the 3D Design File tier of the Patreon as well.

(Affiliate links) SUPPORT THE CHANNEL BY BUYING SOME STUFF YOU WERE GOING TO GET ANYWAY ;p

(Non-affiliate links)

00:00 Intro
00:45 Rigging
08:38 Inverse Kinematics
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One of the better tutorials out there that explains something extremely useful in an easy to grasp way.

gusdog
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You explained this whole rigging tutorial perfectly, good stuff as always.

bll
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Awesome tutorial! Thanks for the help!

monkeypoohonyou
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I just spent all of today trying to figure IK out. Should've just come to you. Thank you.

UKSoundDesigner
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This is one of the best IK tutorials I have come across, thanks!

TangoMikeLima
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I'm quite a few weeks away from needing this, but I'm glad you did it anyway! Now I don't have to think as hard. :)

funwithmadness
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Wow this is so much more approachable than I thought, great tutorial

Greenman
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This was super helpful. Thanks for the clear explanations for each of the steps in setting up this rig. Looking forward to the next part.

AnthonyHortin
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thank you very much, this was one of the most informative beginner tutorials on mechanical rigging!

danialsoozani
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Great tutorial, straight to the point with some additionals infos, thank you!

ATNfr
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Great tutorial. It took following about 3 or 4 different tutorials years ago to figure this all out. Yours is extremely well explained with examples. The model is simple, but has some complex movements which is great for an example. And I can't wait for the next one, because pistons was the bane of my existence and nearly made me walk away from blender for a time. :D

mycroft
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Rigging has been an area I have been scared to approach, so seeing this video in my feed was a nice surprise. Your videos are always easy to follow and super informative, keep it up!

harkbreadbox
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Absolute life saver man ahah. thank you!!

thelocalbogan
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thank you so much, this was so helpful

deepcanionstudio
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Great Tutorial! This really helped me to finally understand how rigging works. I have one issue though: I accidentally extruded the bones without looking at it from a clean angle, so now my vertical bone is rotated in the z axis. This creates a problem when I try to constrain the movement. How can I fix that? I cant spin the bone in Edit mode.

nicolaslang
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pero imaginemos que solo quiero mover la cabeza sin afectar el movimiento de los demas huesos?? como hago?

davidhidalgo
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If you have more than one IK bone, how do you parent them so that they essentially do not hinder IK movement from other IK bones?

paincult
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Does anyone know of a way to do this in Maya or 3dsmax?

seagool
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usually i dont put comment on anything but very tanks

sajjadwork-cs