[Open Source Tutorial] Houdini Mass Zone Graph Traffic Data Translator

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Seamless Integration between Houdini Engine and Unreal Mass Zone Graph.
Support both Zone Shape Input and Output
Support Unreal 5.3 - 5.5 or later, and Houdini 20.5.278 or later.

(Beware that only the unreal plugin is open-sourced)

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From last year, there’s a voice that Unreal PCG will definitely take place of Houdini. I just want to say that I love both of them, and both of the tools have their own advantages. For me, one cannot replace the other in real-world production. Especially for performance, Houdini could be way much faster than unreal 5.4 PCG if we optimize our HDAs and Houdini-Unreal pipeline carefully.

So I only want to provide such negligible help for those people who still using Houdini to make procedural tools in Unreal Engine, by open source this little Houdini mass ai zone graph translator plugin for Unreal. And I am looking forward to seeing what can be achieved with Houdini in Unreal Engine.

#houdini #houdiniengine #unrealengine #unreal #cpp #massai #mass #zonegraph #zoneshape #traffic #navigation #city #pcg
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Please report issues/ask questions about the usage of these plugins on my GITHUB!!!

adrianpan
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wow u got new subscriber bro ur work is so nice love alot😍😊

crazyguy
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Excuse me can this tool use custom asset building pack

minhhieudang
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still i have some problems it is sent in github

pranava
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Excuse me i have a slight every commands in houdini is locked for me cook rebuild bake draw circle rectangle i cant click any of them or will it work only on the city samples project

pranava
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First time learning unreal. Can this be use in creating game?

Pancake.Rnold