13 reasons why Nimble 5e is better than D&D 5e - RPG Preview

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Please take this as a compliment: I have to audit which of your videos I click on because everything you review I end up either backing or purchasing. I appreciate your thorough coverage and clear explanations that make the content exciting and intriguing, some of your videos on games I had initially passed on have made me go back and pick them up. Please, my bank account cannot handle watching too many of your reviews and it pleads with me to limit what I happen to watch. I have already backed nimble so I thought this video would be safe to watch and comment on. Keep up the good work.

shatterforce
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I LOVE how the flame spells work. Using a cantrip at first to impart the burning condition on a target and THEN using mana for your bigger spell, thats awesome!

jahoodunrama
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I think the biggest takeaway is what was highlighted at the beginning - “play what you prefer”. All products mentioned have value and can produce fun and memorable TTRPG moments. Boils down to what you want, making a choice and playing in that direction.

Wrycon-Inc
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I did my own 5e rebuild, only to get fed up with it. I was trying to make nimble, but lacked the skills. Great to see they made it happen for me.

BillWiltfong
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I screamed when you said it has slot based inventory!!

samusamu
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You know what, I am going to look at it, currently I was converting my 5e game into Anime 5e, but seeing this, I might streamline Anime 5e even more, using this system.

markmadrinan
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I've literally been thinking the past few weeks about trying to homebrew my own simplified and streamlined version of 5e, since a lot of my game group are annoyed by 5e's complexity, but uninterested in trying other fantasy rpgs (despite my pleading). This looks promising.

antonwblake
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Just bought the game, it is everything you said. I am currently reading the book and it is the easiest version of D and D I have ever read, also, to be honest the bare bones approach leaves lots of room for expansion. I can actually use the skeleton of Nimble to add to my own home game, which now can combine many things from many different games, including material from d and d 3.0 and 3.5, which I think can be added to this version of 5e easily.

markmadrinan
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Since the Pinkerton Incident, I have quit playing and purchasing WotC products, and am quite happy running Blades in the Dark and Savage Worlds. So I have no interest in buying yet another D&D clone. But would I *PLAY* Nimble if someone brought it to my table? You damn skippy I would! 😁

morganpetros
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I mean 5e is simple, if you are used to SR or GURPS. But it's still a convoluted mess, so 6-7 is warranted.

ciCCapROSTi
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Thanks for the overview. This is very well said, love it!

"Wizard of the Coast, a subsidiary of the publicly traded American toy company Hasbro, treats RPG books in the only way they know how: by assessing what people think of as maximum value and selling it to them while keeping costs as low as possible. And what people think of as valuable is page count. […] Each book pretty much has to clock in at or over 200 pages. There’s a science to it. Unfortunately, to get to 200 pages in every case, they employ contract writers to crank out what can only be described as filler. Customers of official 5e products have been shelling out millions of dollars for books that each contain about 50 to 75 pages of good ideas and concepts and 125 to 150 pages of sawdust—just absolute dross. This is the reason why I cover third-party and indie RPGs: they operate on a different objective than Hasbro’s games division subsidiary. They pretty much have to deliver quality content, or they won’t sell any copies."

nathandsomegames
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The attack missing on a 1 on the damage die is a genius idea. The thought never crossed my mind. Also, I just love inventory slots.

Personally, I love games that ask less of the GM/players in terms of memorizing and tracking stuff and also those that give GMs lots of tools to use. A 100 different modifiers for a roll? No. A d100 random table to roll what you find in a room? Yes.

ErkinZahedi
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The game looks good and I will probably pick it up. A big part of D&D for me and my players is the Attack Roll. Rolling a d20 with the anticipation of a Hit, roll a Nat 20 - cheers go up. The most memorable moments over the years involve roll Attack.

liamcage
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The exploding crits also really helps weapons like daggers. Lower overall damage threshold, but a much higher chance to crit. Very thematic! I like it!

kittkitsune
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I really resonate with the 150 pages of sawdust after buying most of 5e.

greatsword_adventures
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The page count thing was something I began to learn a few years back. I love collecting rpg books and reading them, but so much of it is just fluff or ideas. Which isn't always bad, but most of the time, the actual mechanics you need to know are on a GM Screen or Rules Reference page.

simplycifer
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Dave, you are 100% spot on about the page counts. I don't care if the D&D/PF2e books are 300+ pages when 150 of the pages is useless extra rules or drivel for the sake of the page count. In Technical Writing (which, let's be honest, is what the rules part of TTRPG game books _are_) less is more.

opscontaylor
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I backed it in the hope to have an enjoyable system to use all those 5e products i have amassed (all of them from independent creators)

gmdnik
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i'm getting whiplash from all the d20 systems and i know it's a good thing to have options but ... gonna have to see how things go may use the sample rules for a short adventure see how we feel.

Bondanalloy
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This video changed my mind. I was going to ignore Nimble since I was so burned out on 5E and planned to stick with OSR games, but I've reconsidered. I did have some very memorable 5E games and if I could get a streamlined experience and still pull in the players that want that 5E style game experience, then I think I need to check this out. I'm in.

DireTribble
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