Procedural Landscape with procedural Grass and Shader - Blender Geometry Nodes Tutorial

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In this Geometry Nodes 3.1 tutorial I will show you how to create a procedural landscape with procedural grass and procedural shader material. No modeling, no image textures are necessary. Using Mesh Line Nodes, Vector Rotate and Set Curve Radius and Noise Texture we create 100% procedural grass that looks photorealistic with proper lighting.

Link to my Geometry Nodes Particle System Tutorial:

00:00 Procedural Landscape or Grass Geometry Nodes Tutorial Intro
00:45 Creating single procedural Grass leaf
01:53 Bending the procedural grass leaf
05:30 Profile to Procedural Grass leaf with Set Curve Radius Node
10:00 Procedural Grass Material / Shader
14:22 Creating the Grass leaf Group
24:20 Creating procedural brown Grass
31:35 Creating different procedural Grass Groups
35:00 Creating the procedural landscape Grid
39:48 Distribute procedural Grass on Landscape
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This is so astonishing. Perhaps the only tutorial on ytube showcasing the real advantage and usefulness of geometry nodes to create complex setups.

ashokp
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BlebderDude, thank you so much for the brilliant videos you share. When Geometry nodes first appeared in Blender, I thought, too clumsy and what’s the big deal anyway! As Geometry nodes became further developed, I became curious. Thanks to your tutorials, I am now a so keen to understand (and use) them more. I appreciate the way you explain one section of a creation, then drop in a related gem that has expanded my understanding (and liking) of Geometry nodes immensely. Much appreciated. Thank you 😁

ArtMalak
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Just a tip. You can use multiple Group Input by duplicating it. It will result the same, but look more organized.
This is really good video.

muhammadannys
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Nice technique! One improvement: at around 32:00 you copy the GN Grass, thereby making a copy of the GN script. This is unnecessary and counter-productive, as you can see towards the end when you have to add Realize Instances to each of the copied GN scripts. The whole point of having Group Input parameters is to allow multiple objects to share the same script, but configure it differently. If you simply duplicate the GN grass, or create a new mesh and assign the same GN script to it, you can set the seeds, heights, etc. differently on each mesh, but make script-level changes in one place.

valcohen
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That's one of the best geometry nodes tutorial out there. Thank you!

shriekingclown
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This is EXACTLY what I've been looking for. Thank you so much for your content lately! It's been truly inspiring and I hope you keep advancing your craft (and views)!

WadeLees
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I consider you one of the best in the geometry node universe, unique and focused! I learn a lot and we have the love of nature and the outdoors in common! I support you all the way. Best of luck my friend!

amrtahtawi
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Love the explanation after creating the individual nodes to actually understand how stuff works! Top notch tutorial.

rttng
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Thank you very much for this tutorial, everytime I see someone make something as amazing as this, I start to question my own inteligence, I don't know how I would even come up with something like this by myself. Thank you!

Emil_Jansson
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THks !! ... modification : with the random x value of the rotation of the instance on points, you can "flatten" the grass clump for dry grass.

windworldwide
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This is the gloden tutorial, I know this is a very late comment, but I know you will read it, thanks for sharing your effort for free😇

saronarabeds
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This is awesome. You make so many realistic scenes. I would love to see how to make a beach with geometry nodes.

rowlandmartin
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Really amazing... Learn a lot from geometry node with this tuto. Thanks a lot.

laetitia
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Amazing all you can do with Geometry Nodes! I like how you lay out which elements you need and then how they connect. Makes it easy to understand what each piece does.

ImNorman
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You just earned yourself a new subscriber! Great job

levelfast
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Your Tutorials are great, they are a great learning resource. Please create more !

anacondagames
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Awesome tutorial. I am fairly new to Blender and have started my own first project (a water-driven saw mill) and this will be my solution for the grass surroundings. Perfect timing. Thanks for sharing.

HeinerS
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Beautiful, thank you for sharing friend, love it 💓💟

FaithandFun-wq
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You've earned a subscriber out of me. Thank you for this great Blender content.

ryankjensen
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Really useful, thanks for taking the time. I am just getting started with Blender and it's so helpful to see how different people use the various tools.

llamamama