Creating directed velocities with Chaos Phoenix

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In this video we show you how you can take command of fluid emission and effortlessly create velocities in any desired direction with the latest Chaos Phoenix update. Watch as we also explore how the brand-new adaptive grid option in ocean mode works, how you can customize the user interface for quick and easy access to some commonly used tools, analyze your scenes and optimize them to speed up simulations, and more.

See all that’s new in Chaos Phoenix 5, update 2:

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can u share this scene file or rgb texture please > i don't understand this point

UnrealNabil
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Sorry, didn’t have time to watch it but it does Corona support vertex motion blur now?

iancamarillo
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hi, does the calculation work well on an Amd Threadripper 32core ? or is it faster with intel? Thank you

LORENZOCOLALONGO
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I think there should be an ultra low resolution simulation option to define the general action and then activate the ultra high option for the final render.

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Phoenix FD needs a dedicated ribbon like menu or tool bar or somthing better. Something more user friendly. Like the vray render settings. Basic mode, advance mode

madheeh
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I didn't actually understand the rgb texture part specially the 1 and - 1 to animate it..

ZAKarchitects
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pheonix should develop real time simulation

ykmady
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