Meet the Alchemist of Metapipe : Road to Custom Metahuman

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Metapipe: Road to Custom Metahuman!

Lately probably you may see a lot of custom metahumans around there, and I know most of them using Metapipe, my Custom Metahuman Tool.

So as a Creator of Metapipe, I needed to showcase a next level character. So I made this Ogre Creature. As you can see even if the mouth shape is very different, Metapipe workflow can handle it.

I'm very happy for those who shows their support.

Really appreciate any support, like and share!

Creative Director, 3D Technical Artist - Uzay Çalışkan

Level Design - Doruk Çalışkan

Motion Capture - sense4motion

Facial Mocap - Metahuman Animator

Additional Animation Data - Wonder Dynamics

Voice Actor - Tim Wells

Music - Aaron Kenny / A Baroque Letter

Thanks a lot for Sedat Yılmaz and sense4motion for the help!
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Can you subdivide the metahuman face/body mesh for better detail with metapipe?

MortalShores
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Awesome! It seems like this requires Maya? No work around for Blender users?

DankSoss