Endless Runner Game Obstacles for UE4 / Unreal Engine 4

preview_player
Показать описание
Endless Runner:
In this collection of videos, we add the functionality to the cosmetic floors on the sides of the player to create instanced static meshes at random. This will be a good look at the use of instanced static meshes to help save on performance as well as provide a visual aesthetic.

This Video:
In this video, we create our obstacle class and spend a bit of time tidying up some of our previous structure throughout the project.

Links:

Рекомендации по теме
Комментарии
Автор

In this video, we create our obstacle class and spend a bit of time tidying up some of our previous structure throughout the project.

DevEnabled
Автор

you are the best youtuber for uneral engine thank you for all your hard work for healping us

KaioMkun
Автор

After doing this and checking if it works at 9:22 when I start the game I will spawn in a sort of free cam state I can just fly around and I am not playing as the cube, please help (Just saw that someone had the same problem and i managed to fix it) If you have the same issue read the comment by ArchRythm

Tune
Автор

I love these moments, when you check your game if everything is ok, and it is, so I fire up mine and everything is completly f*cked up and nothing works :D :D

TheBaquajean
Автор

Hey man. I've really enjoyed this tutorial series, definitely the more logical approach to doing endless runners. One question is I have a variety of different sized obstacles in my game. The issue is sometimes they spawn on each other. I've used the delay node in your tutorial but I was also wondering would there be a way to have my actors detect collision so they're not spawning on each other

daminuga
Автор

The method is great but idk if its a UE version problem but as my obstacles spawn into the world the overlap fires saying it overlapped with the pawn even before it reaches the pawn am I missing something?

fullmetalxa
Автор

hello can i ask you a question i wannna add coins or any thing like this but i cant understand how i can do that do you have any suggestion ?

KaioMkun
Автор


If you have any ideas that would be great :D thanks!

ArchRhythm