High-quality depth of field on DirectX9

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高品位な被写界深度レンダリングを行なうために絞り形状を積層してリアルタイムでレンダリングしています。下記URLに詳細な説明を掲載しました。実行可能なデモも公開しています。

1-pass multi LOD rendering is used with hardware Instancing for this demonstration.
(This algorithm is a method proposing by Masaki Kawase.)
It simulates optical lens of the camera.
An executable demonstration can be downloaded from following URL. :)

downloadURL:
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KojiPro should hire HEXADRIVE to optimize MGSV TPP on the PS3.

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The download url isn't available anymore, have you the file yet to share with me? thanks

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