Jens Wiechering - Unity Shadergraph Cracked Ice Effect

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Jens Wiechering
CEO
Binary Impact GmbH

Using the new shadergraph in Unity3d to create an ice surface with cracks in the ice to really get a depth feeling for the surface. Using parallax distortion and a couple of other methods, it is a great starting point to get in this bleeding edge tech from Unity3d.

#GamesGathering2019Kiev #gamedev #Kiev #Ukraine
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Blurry text really hurts the video. I appreciate the effort of sharing with the community.

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