Simple Outline Shader! Toon Shader?

preview_player
Показать описание
Hello everyone, welcome back to the channel.

Today we will going talk about how we can get simple outlines with Unity's shader graph. We will also talk out Toon shaders a bit.

If you find the video helpful, please consider like, share and if you haven't already please consider subscribing to my channel. It helps a lot.

Unity toon shader documentation

Wishlist Cosmic roads on steam

Need written information? Check out this blog!

Chapters!
00:00 Intro
00:40 Basics
02:00 Creating outline shader graph
04:34 Shortcoming!
05:21 Toon shader?
06:36 Announcement
06:53 Outro

Cheers!

#Unity3D #unitytutorial #howto
Рекомендации по теме
Комментарии
Автор

Brilliant video - cannot wait to try this out - thank you!

MORIDM
Автор

Thank you very much! 😅
You pronounced my name correctly 😊

trklz
Автор

This mainly works on objects that have their pivot in the center of the object. If the Pivot is not in the center, the outline thickness won't align with the object.

TitoOliveiraDesign
Автор

Thanks for your toturial, I have question about shader graph : How can I do somthing in shadergrph just like blender add node A+B with a facor???

genlee
Автор

Hey! Nice looking tutorial but will this work with other objects? Just asking before attempting. So i am making a futuristic airsoft vr game and i want the toon shader for the guns bb's (the spheres the gun shoots) and the player.

Hampuvr_offical
Автор

Don't know why but it never centres around the cube, I've got that position set to object, yet it always seems to scale to the world centre, not object

thebulletkin