Playing With Unreal Engine Physics: Center of Mass / Gravity

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I used Unreal Engine's Chaos Vehicles in this video—in case some of the issues were due user error, let me know! :)

💚 Special thanks:
- Level Up by Quincas Moreira
- Modern Attempt by TrackTribe
- Take Me Down To The Fashion Show by NoMBe
- Desert Brawl by Vans in Japan
- Classic Mariachi by Jimena Contreras
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Alex, it would be nice if you can show the actual settings in UE and not the just the end/result of the setting as that would immensely help someone like me who is VERY NEW to UE and GameDev in general. I think most people know the logic and physics between HCOM, MCOM and LCOM and it works, but you need to show the actual settings section in UE. Its much appreciated! Thanks!

zalgamedev
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Thanks for the info. It was nice to see the difference in mass, but it would also be nice to see how you did it in Unreal Engine^_^

МихаилФаверов
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The greatest study video of the entire time

Prototiphrom
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Definitely need more Unreal Engine Vehicle tuts and video like this! Your funny as well, you got a sub from me.

theofficialamt
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i got that what is your solvation ... eu5 on editor do this : show -> advance(on all show flag) -> mass properties now you can see center of mass on your actors 🤠

UtopiaGame
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Really like the content and style! Worth the sub!

holtrixstudios
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Man.
I have no intention of learning from your videos but i greately enjoy them. I highly appreciate all the time and effort you put in the vids.
Just make a level where it is raining moose. Fuck them.

GoodMagnetic
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awesome... i wish u showed us how u balanced that in the Blueprint or vehicle but interesting stuff man

BCS_Official
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On that vehicle the center of mass should also me more in front because the engine weight. But also, center of mass should be dynamic if it, s possible to add more weight in real-time. For the high COM version, the COM should by default be at engine height, and around the middle of engine and transmission. But when you add more mass on the roof, it should then bring the COM back and up slightly. And if you store like 100kg in the back it should move back more.

MrLarsalexander
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Could you make a game of a mexican funeral driver in the US. You have heavy casket on top of the car and you have to hurry from hospital to the funeral. And if you hit someone on the way it means more customers!

MrSounder
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A level where you have a heavy object straped on the car could be fun in the final game! You could be moving the heaviest sofa ever while dodging moose in the countryside?

hannajauri
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Hi, in my UE5 project i must spawn 1000 vehicules so when the camera is far away the car must adopt simplified (but not too unrealistic) physics. Do you think its possible to switch from expensive very realistic car physics to less expensive not to unrealistic car physics in UE5 ?

rogermichou
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Thanks Alex! What is the command you use to get the debug info?

Zarrar
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bro - how to do a kickflip with a car!!! you're so cool!

knightofbrokenglass
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so is not possible to manage mass ? you didnt show the management ... ahh anyway thank you

UtopiaGame
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Where exactly did you change the center of mass? Worthless video, with even worse jokes.

LupusMechanicus