How to create 3D-assets for your game with Blender and Godot (or Unity / UE) - a material workflow

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This video gives advice in how to implement a material workflow for creating 3D-Assets for Game development. Blender and Godot is used as examples but principles can be translated to other 3D-Software and game engines as well

00:00 Intro
01:10 Basics
05:01 Low-Poly Workflow
08:49 Texture paint Workflow

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This tutorial is so valuable. Finally a good explanation that has actually been tested to work for Blender with Godot. Amazing. Love it!

boerbol
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Dude, the first tip already blowed me away 😭
Thank you so much man!

rodcosta
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This was actually quite useful. Sometimes you need just the quick end-to-end overview so that you can then have a better idea where to dig in on something. I was wanting to take a look at Godot and play around with some stuff. It has been many years since I've done any playing in this area so the quick rundown, with the export format was useful. It got me where I wanted to be in just a few minutes. I created a simple model and got it in Godot as a starting capability check point. Time for progression. :)

brentspotswood
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exactly what I wanted to know for starting out on Godot 3d

Rustyard
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Super Video und schön umgesetzte UV Wrapping Erklärung.

stefanbachmeier
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Amazing Tutorial!! I hope you keep up this wonderful work, it is very useful :)

sperpflerperberg
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Awesome stuff. Thank you for the tutorial.

nosdregamon
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Make sure you add Godot to the title.
You'll come up more on searches

thomasamathew
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That was an awesome tutorial. Very well explained and i've learned a lot from it.

AstroTechGuy
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Great info. Yes please make a video with more detail especially regarding steps involved in painting surfaces. Are there any open source tools available that do what substance painter does?

JohnnyCashOriginal
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how about shading from blender to godot without losing the quality.. nobody talk about it

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