How To Infuse Your CGI Walls With More Realism | 3ds Max

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Yo guys, today on @RenderRam I'm showing a way on how to infuse your walls with extra kick of realism!
As usual don't forget to check @evermotion website for some juicy discounted props:
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I think you might actually be the best archviz content creator on YouTube. Every video teaches me something I either didn't know before, or a better way of thinking about/doing something I've done before. Truly outstanding work.

markpeters
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🎉 man, you are genuinely the best designer I have ever seen nice and good work!.
am learning a lot from your channel. God bless you man!❤

eltiganeymohammed
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Really usefull, I already used Subdivide and Noise effect on walls but you push it to another level ! Thank you so much !!

eigengrau.visual
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I see a new RenderRam video, I hit like even before watching cause I KNOW it's top notch quality

BartVlogs
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Hello. As always, a great tutorial. always informative and straight to the point. may I suggest a few tutorials on managing big scenes. like for example importing a lot of assets and connecting missing maps (this is so tedious in max) working with lots of vegetation and scatters, layers and lots of big maps, and how about one for balancing different lights in the scene. thank you and regards. 🤘

FSU-CH
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Awesome! Love the Data channel method, wouldn't have come up with that. I appreciate the super high quality content you're making, top tier!

nejcskufca
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The Volume Selection modifier with a mesh as reference is amazing, I can see many uses for it, specially when trying to keep a non destructive workflow

youtubiyoutubipel
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Stumbled across your channel this morning and binge watching all of them👏👏👏
Like I mentioned in other video you made that I’ve been using max for 23 years; I started on version 4 when Discreet still was the creator/owner and I must say you taught this old veteran some nice tricks!
I still remember struggling back then with the limited render quality we had….heck I still have my Discreets Plasma and Combustion install discs if anybody remembers those programs.
I actually started using Gmax first from Discreet after playing Microsoft’s Flight Simulator because I wanted to model my own airplanes. Then I learned about 3dsmax and haven’t stopped since.
Looking forward to more videos from you. Thank you!

AutodeskFTW
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Great content as usual. Nice to finally see modifiers that are usually implemented for other fields used in archviz.

KreativeDMedia
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Great stuff as always! If you've ever done construction - particularly drywall, you know that walls are never perfectly straight, sometimes have small protrusions at joins where excess mud has been applied, or divots where the plaster has sunk onto countersunk screw holes, etc.

WaspMediaD
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Hi Vjeko, great content as always! If You do that workshop, I am totally in!

mateuszomanski
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i usually combine a large noise for the wavyness+ a tiny noise for the paint bumps+ vrayedgetex for the chamfered edges, all added in a composite map and plugged into the bump slot. i also, use large noise map for refl glossiness for very slight unevenness in glossiness. it would be great if you could try this methos and see how it compares on a wider shot

punithaiu
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I've written this many times. Your perspective is different, which is why your materials are relevant and on a higher mental level, keeping up with current times. Your way of thinking will always stay up to date with what's happening.

Now, the question: Does a craftsman become an artist, or does an artist have to become a craftsman?

arch
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You are the best of the best for how you explain things

alala
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i think tySelect would be a nice non-destructive selection method for convex edges and so

mariohyeah
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Again an very helpful video! Would love to join such a workshop with u! One of the most difficult things for me is creating streets with sidewalks, a realistic asphalt texture and the sidewalks and curbs look realistic

sigmaxcii
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Hey I'm not using fstorm right now so I don't know if this could work, but you could try to add an optimize modifier and check tje auto edge option... then check to ignore it for render to see if it works 🤣 what a workaround,

CoolWatchesOnly
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thank you as always for your tips! i always learn so much from you!

ynadle
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I'm in for a workshop!
Great video as always!

pmarques
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Would love to join your workshop man. Been a huge fan of your work since lately...

BOPISbewitya