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A game in a texture. Pebble Devlog #1 - Compute Shader Game
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A discussion of my work in progress game, Pebble, and how it's written. It's a 2D Falling Sand Cellular Automaton implemented in a compute shader. The vast majority of this project is written in HLSL, but a few core components are in a C# script.
Compute Shaders:
Falling Sand Resources:
Chapters:
0:00 Introduction
1:00 Compute Shader Overview
2:03 Cell Material Texture
3:35 Reset and Mouse Input Kernels
4:23 Cell Movement Kernels
9:14 Character Kernels
13:19 C# Script
14:13 Limitations and Final Thoughts
Compute Shaders:
Falling Sand Resources:
Chapters:
0:00 Introduction
1:00 Compute Shader Overview
2:03 Cell Material Texture
3:35 Reset and Mouse Input Kernels
4:23 Cell Movement Kernels
9:14 Character Kernels
13:19 C# Script
14:13 Limitations and Final Thoughts
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