Creating Custom Logic Nodes -- Armory 3D Tutorial Series

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In this part of our ongoing Armory game engine tutorial series we are going to look at implementing custom logic nodes using the Haxe programming language. This involves a bit of python programming to setup the connection but most of it can be handled with the power of cut and paste! This shows how easy it is to extend the funtionality of the Armory game engine.

Tutorial link:
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This is so clever and useful. Thanks so much for explaining this.

DevScape
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You don't need to restart blender if you are only making changes in the haxe script! And this is the place where I usually make the most mistakes so yay. Also it would have been nice if you would have shown how to make a node that does not need to be activated by anything.

simonrazer
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I wish there were more Armodry3d multiplayer tutorials, Armory isnt singleplayer-only, is it?

azimff
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you can copy paste quick in blender with shift + D

arthurmeuleman
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This is awesome. Could you please do a tutorial on how to get location data back from an object with haxe?

botlarry
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I think you should make a gaming node pack for Armory. It would be pretty nice.

DallonArts
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I wonder if you have time to work on assets manage on how scene to load or create when it on other scene for spawn objects? Just wanted to make the scene clean when loading up game and spawn when needed for objects to load correctly.

darknetworld
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Isn't it just possible to push F8 to re-register all blender Addons? So you don't need to restart it everytime?

DaZippa
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awesome tutorial. the keyboard bashing is cringeworthy tho...
a single one of those punches would break my mac keyboard in half T_T;

longpinkytoes